Known bug: If your screen refresh rate is below 80hz or the game fps is under 80fps and you stay too long on Lars' title screen, it'll cause an overflow error. I've fixed it on my end, so it won't happen even when you hit 60hz. I'll update it once I update the public build.
Hey, everyone, it’s Andy here! At long last 2025 Housekeeping (Part 1) has been finished! There are many things changed from the previous version, but I won’t bore you with the small details, so I’ll highlight the important ones.
Without further ado, let’s review what’s been changed!
---
As per usual, the Patreon version and the public version are exactly 2 updates apart; and due to the housekeeping update bringing no new Day, both versions get the same housekeeping update. The difference is that the Patreon version has all of the Day 12 updates, while the public version is missing the last two Day 12 updates (Mark and Gil.)
This update can be accessed by Patrons from February 2025 up to today.
Public version updated!
This update will break many of your previous saves! It’s recommended to start a new one.

---
This was supposed to be included with last month’s update but wasn’t possible due to time constraints. I also updated some lines in G12 to have better nuance and hopefully fit Wilfred’s route. Roughly 500 lines were added to G12, so it’s recommended that you play it again!

---
This update brings us not only one, but three new title screens! You may access them (4th Year, 7th Year and Andrew title screen—randomized) by starting/loading the “Common” route, or by starting/loading Lars’ route (Lars title screen.)
On top of that, I’ve also adjusted the previous title screens. I want you to spot the differences, heh.




---
it’s not After Class if it doesn’t suffer from an identity crisis! <laughs>
We have updated the VN’s UI to be more consistent—and hopefully retain the same identity while having a fresh look. It’s a major undertaking, so it took 70% of my time doing this housekeeping update. You might even feel a little out of place for a bit with how different it is.
Since it’s now emphasizing bright colors, you can switch to the dark theme if you hate the default theme.


But do know if you switch to the dark theme, your favorite character’s balls shrink the more people use it. <evil laugh>
Jokes aside though, I haven’t fully implemented it, so even when you switch to the dark theme, you might still get flash-banged by it.
---
This was probably part of the general UI changes, but it took me the most time along with the save/load screen, so I’ll include it separately.
The music room isn’t finished yet, and it’ll probably stay that way for a bit until I can code in the final design I made on Photoshop, but the general idea is there!
On top of the UI change, I have added the missing 29 tracks in the music room, so now you can listen to them whenever you want to! There’s also a progress bar and time elapsed on each track, if you even care……

---
Another drastic change! Still unfinished, but at least they are functioning just fine! I have included extra information that will be shown on the save/load page.
You can now rename the page name–well, you already could previously, but it was limited to only 10 characters. Now you have a 30 characters limit.
The data slots also show your current name, what route you’re on and the like/love point of said character. It also shows the chapter name…but it’s also broken sometimes because I don’t update the chapter names.

I plan on re-adding the ability to name your save slot, but since I forgot how to code it, that feature is disabled at the present.
By the way, since I decreased the slots per page from 12 to 10, your saves will be a little misaligned, and your older saves will break the screen due to the different screenshot size (but you still can overwrite it to make it look normal). I’m sorry for that, but most saves won’t be compatible anyway, so it’s better that you start a new save.
---
Since Android and PC versions are now largely the same, and Ren’Py finally added the option to increase the distance between entries, I can finally make the text log more readable. I have also increased the memory from 75 to 250 lines; about the same lines you can rollback to.

---
Andrew and Anders are getting their side images! These mark the final side images we’ll get from Ven, and with this, our agreement has come to an end. Upcoming side images will be made by Wolgen himself! Everyone please welcome Wolgen (again!) <handclap>
Oh, also, you can’t switch to legacy side images now if you have made the switch to new side images. This decision is made because we’re removing the legacy side images. Kinda obvious, huh?

---
After many months of getting Liz’s and Harvey’s character sprites, we finally included their expressions in the game, although I haven’t added it into all of the routes, so they will appear expressionless for now.

Borzoi.
---
I’ve fixed many bugs that were reported in the Error Report. The VN should be working better now. It’s still plagued with so many bugs, but at least I’ve eradicated the ones I could find/fix. Please keep sending the error reports when you can, it’ll help us make the VN better!
Details can be checked in-game.
---
I don’t think I need to say more. Go check it out yourself! It’s a short one, but I hope Gil enjoyers and everyone else will enjoy it! Mr.Bear and I worked hard on it!

Hot men and hot men parts aren’t allowed on public posts.
---
Android version now is more or less a direct port of the PC version, just with some modifications to the UI so it’s more finger-friendly. Say goodbye to the old Android version font……
I haven’t fully play tested it, but from the brief moment of testing it, I can safely say it should be at least playable with minimal bugs.

---
After many years, I finally updated the patron list. I’m sorry it took this long to put your name in the VN because I was too lazy to put it in manually and considering we have had a total of 3000+ patrons, it was a painful process to put in your names one by one… <gloomy>
But I’ll be more diligent about it now that I know how to import it directly.

---
I’m still unsure whether to do a part 2 of the housekeeping update or continue with Day 13. The reason I’m even debating it is because there are still so many things that I need to adjust and fix, especially the prologue scenario so I can tie it with the upcoming day 13 and day 14 updates. Either way, I’ll keep thinking about it for now, and hopefully I’ll come to a decision before this weekend.
---
Braum’s side image and character sprite are happening soon! We finally have a flat color for the sprite and an example of his side image!


He’s yapping
I don’t have any progress to show for Parker’s upcoming CG, but I assure you that we’re working on it as we speak. Please look forward to it!
---
I think that’s about it! It’s a little longer than I expected, huh! Either way, I can’t wait to write Day 13 and 14! We’re halfway there. I’ll go back to sleeping……
With love,
Thanks for reading!
Aaron
2025-09-05 16:27:28 +0000 UTC圣恺 陈
2025-09-05 10:59:45 +0000 UTC