NokiMo
mianoms
mianoms

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Mos bugtest to be released in a few hours.

Alright, it's been a long time coming, and I apologize for that.  This fight was something completely unique I came up with, and it has been both a lot of fun to make, but also very difficult and time consuming.  Besides needing to write the story up to this point, I needed make new maps, draw Mos over 40 times by hand, program nearly 40 different projectiles in different ways depending on if you choose to "Talk" to Mos, or "Fight" her on your turn, and go back and rework some old events that now had to be moved to get this all flowing properly.  I really want this going up tonight, but if during my own bug tests I find that there's more errors than I expected, I might hold off until tomorrow.  Either way, I will update you all in a few hours here.  Expect this bug test to be like the Goblin Girl one.  Winning won't be programmed yet, so after you win, it'll just freeze the game, and losing will result in a game over with the animation/short story about the consequences of your loss.  Talk to you all soon!

Comments

Ok, I will release a bugtest demo tonight, but give me about an hour. There's some bugs I found that have me absolutely baffled, and I'm hoping maybe someone sees the solution to them. I already squashed a ton of them, but because of all of the branching paths I allow in Domain, I haven't tested every possibility. I honestly NEED the extra help lol...

hype!

Scott Pilgrim


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