Creating an entire Domain takes a lot of work, especially when I'm obsessed with writing a fun story and making sure all the characters begin to bond. I really want people who play (and care to read) to appreciate the characters and their bonds enough to actually win and avoid the vore scenes everyone is really after lol. Afterall, if you win, you can make it to the safe-zone and rechallenge them/view the gallery anyways, so don't let them die for real! (Or go ahead, I mean, you're playing, not me.)
With that said, I am finally at the next "fight." However, the way my battle-system is programmed, what would happen if you only had one usable player left, especially if they were a support back row character? If that happens, you enter a different type of challenge/battle! In this event, you will need to avoid traps, projectiles, attacks, ect, until you get the opportunity to attack/talk. Attack or talk enough, and you win! Get hit too much? Well duh, death + vore!
Also, I just want to say that Mos Brynja is my very first 100% hand drawn enemy. During this battle, she will have an idle animation, attack animation, damaged animation, and possibly one more animation for when you talk to her. With that said, I am pretty proud of her. I know she's not something Karbo or Eskoz would create, but I mean, I'm learning in front of you all. I hope you enjoy my mediocre work! I promise to only get better!
Scott Pilgrim
2019-12-04 02:41:43 +0000 UTC