NokiMo
mianoms
mianoms

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What happens if a fight is 1vs1?

Creating an entire Domain takes a lot of work, especially when I'm obsessed with writing a fun story and making sure all the characters begin to bond.  I really want people who play (and care to read) to appreciate the characters and their bonds enough to actually win and avoid the vore scenes everyone is really after lol.  Afterall, if you win, you can make it to the safe-zone and rechallenge them/view the gallery anyways, so don't let them die for real!  (Or go ahead, I mean, you're playing, not me.)

With that said, I am finally at the next "fight."  However, the way my battle-system is programmed, what would happen if you only had one usable player left, especially if they were a support back row character?  If that happens, you enter a different type of challenge/battle!  In this event, you will need to avoid traps, projectiles, attacks, ect, until you get the opportunity to attack/talk.  Attack or talk enough, and you win!  Get hit too much?  Well duh, death + vore!

Also, I just want to say that Mos Brynja is my very first 100% hand drawn enemy.  During this battle, she will have an idle animation, attack animation, damaged animation, and possibly one more animation for when you talk to her.  With that said, I am pretty proud of her.  I know she's not something Karbo or Eskoz would create, but I mean, I'm learning in front of you all.  I hope you enjoy my mediocre work!  I promise to only get better!

What happens if a fight is 1vs1? What happens if a fight is 1vs1?

Comments

There's a puzzle in the area you meet her that I was originally going to have effect her strength. Ignore it = 1HKO, fail it = 2HKO, solve correctly = 3HKO, but I've noticed most people failed my first simple puzzle, and I'd likely get a ton of hate. So for now, the puzzle in that area will open the path no matter how dumb you are, but reward you with a treasure chest if you solve it properly. It's, I mean, move a couple items real quick, but apparently "put the stone slab in the right spot" was Mega Mind level evil genius, so I dunno lol. I'll probably see how complex I make this game she plays with you and base the hits you can take off of that. I'm thinking 3 hits to kill her, 2 talks to befriend her atm, since I always try to make talking the easier path.

Oh wow I really like this concept! The idea of being on the back foot and doing your best to avoid bad ends while she playfully tries to end you is really hot. Could be really fun for some one hit KO shenanigans for specific types of game overs or other lewd things. She looks great ^^

Scott Pilgrim


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