Alright, got a lot done with this character tonight! Because of his unique face-shape and added emotions, he's taking longer than most characters. All that's left at this point is to finish his hair dying, and his pants/shoe colors to match the upper left panel. Once all of that is done, I might try out some additions to certain stances like casting, talking, and defending, to see if it is something viable for future characters to bring further life to them. I should also note that the two bottom right sprite sets are heavily altered in my game to show the "captured" animations, which is why I haven't bothered with them very much. I did absent-mindedly add a shoulder pad to one row though, oops!