Status Update: Potpourri
Added 2022-03-08 18:03:06 +0000 UTC
Happy March! It's time for a big status update. Lots of things have been happening, so we'll break it up into various sections.
Art:
- Many pieces of concept art have been created for GARDA HQ. Here are some highlights:






Animation:
- (video above) Susan now has grapple animations. We've had to revamp most of the input and animation systems to get this to work. Note that her moveset is still a work in progress and the content of the video does not represent Susan's final state as of yet.
Level Design:
- Three levels have been blocked out and implemented (basic). They don't look like much yet, but here are some screenshots:



Game Systems Design:
- We've spent a lot of time on documentation to codify the gameplay, progression systems, and overall pacing of the main story missions. We're planning on reworking the in-combat item system to support spells (more details later).
- Game design for crafting, shops, and spells/equipment has been started.
- Butterfly Cannon for traversal has been created and implemented in various blockout levels: https://youtu.be/wem0_o41u44 and https://youtu.be/gI4Kv0rFQ0w

This isn't everything we've been working on, but it's what we wanted to show right now. Thanks for reading and thank you for your continued support!