NokiMo
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Enemy: Ophanim WIP

Ophanim enemy that's going to make it into the next build!

Enemy: Ophanim WIP

Comments

cool

Frank Leo

it's not out of the question but not in the roadmap at the moment as it would require rewriting a significant portion of the way UE4 handles raytraced reflections. We use custom shading models for the characters, so changes will have to be propagated to the raytraced reflections pass.

Paperbag

Thank you for the hard work, love the enemy design <3

xLohengrinx

Will this game support ray tracing?

Looks cool, reminds me of Devil May Cry 4

darkinidy

an AI debug window I forgot to turn off, please disregard

Paperbag

Looks nice, but what is that on the left?


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