NokiMo
NickSav
NickSav

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0.2 Update (Well... Half of it...)

Okay... So the sprites will take a little longer, so I'll add what ones I have currently and go from there. 

Basically, the proper sprites aren't totally done just yet. (Mostly its the battlers - They have unique poses and sizing so it takes quite a lot longer than normal sprites)

But, I do have some base sprites. The slightly larger ones are just scaled up basically to fill in what is needed for now.

When the sprites are finished, depending on how things are travelling, I may add a patch for 0.2 that incorporates the new sprites or wait for 0.3. (Highly dependent on when they are finished really - art takes time and my artist doesn't want to rush it)

So, enjoy what's there for now. It should be bug free for the most part. Although I was a little under the weather the last week, so I may have overlooked something or forgotten something. If it's super game-breaking, let me know and I'll release a fix, otherwise I'll continue along as is and begin work on 0.3.


Without further ado!


Windows Link:

https://mega.nz/file/uAV3WZCZ#vdMe5PXAeYv7XIwqliOi5qEIPRAr9NK1qrxGxY9S1zM


Mac OS Link:

https://mega.nz/file/nIkDUKrB#IfSuOcm4C8fKUrlp9SJ42ABeJWXGRX6HfD_uxR4l9fs


(Saves should transfer over fine. Although there may be some issues. As always, starting a new game is encouraged. I added a intro skip (which will take you to just before Anima sets you off on your own) so you won't need to grind as much.)


Thanks as always for the support and sorry for the delay! 

Hope you guys enjoy!

Comments

Damn it :( I must have not added a clearing switch off them. Doing the middle option (test subject), should work.

NickSav

Nope, that’s a bug :/ not sure what’s going on there. Either an incorrect pathing issue or a bugged out branch. I’ll be doing some fixes tomorrow and uploading them. Since more stuff broke than I want to admit.

NickSav

I try to enter the building with tanks outside and the guard steps aside and says go in but the game just freezes? Is this a bug or is that where version 0.2 alpha stops?

Caps7374


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