Hey everyone! Wanted to get the fixes out as quickly as possible (mostly cause 1 was a little more game breaking than I'd like it...)
Also, a new game will be required. (Although I hate doing it….) you can load previous saves but because I’m utilising new variables, it will break a lot of stuff….
Changes:
- Portals. When you enter Pentop for the first time, Anima will open a gateway back to her. Same goes for when you hit the Screeone mountains. (and probably every location from there...) You can use the portal to teleport back to her immediately.
- Height Cap: There is a new height limit in place. This increases when you complete story based events or side events. It also allows me to manage the players size a bit easier when it comes to eventing (so text doesn't sound odd...)
- Monster Locations: Monsters have been shuffled around in the Forest. Goblins and the Mushrooms will now appear right outside of where Anima is, with the Bears and Snakes further back (The Treant stays where he is... since he's only a 1 of.... and needs a bit of space as he beeg....)
- Monster Nerfs: The status conditions inflicted by monsters have been severely reduced. Most were at 50% as a default. Now they are around 10-15% with Poison being at 20% since antidotes are plentiful.
- Early Game: After you meet Anima for the first time and can finally explore, you will be gifted some levels immediately... so you won't need to grind as much (If you did grind, they'll be added on top...)
- There were also a bunch of fixes.
- The girl at the Inn now doesn't block the way when you beat the adventurer.
- Monsters in the Screeone mountains actually give experience and gold now.
- Anima can now heal you for a price (Essence or Height) - This may have some implications later on.... Not quite sure yet...
- Modified the sizes of some enemy sprites so they aren't as large....
- Fixed an issue where you couldn't backtrack once you went deep into the Mountains.
- Added an option to speed up combat animations (Head to the options tab in the Menu and change it to go faster)
- Added bust art graphics into the menu.
- Set essence drain to cost 0 (Not sure if this will stay permanent but will make grinding essence a little easier.
Windows Download:
https://mega.nz/file/jYd0HTaI#yTvCDQ0OTLkEl1rY4lcKA2tml8BUnADCtunMFrLMOYo
Mac OS Download:
https://mega.nz/file/2Q9XSC6Z#nR_bnEt-l7yVeA85uwDvDyBMMRrV5achlPJJd_TpNTQ
Next up will be 0.2 which will cover Toko City (and will probably be a fairly meaty update as Toko is quite big....) and who is this mysterious female cultist..... :P
In addition, going to try play around with size mechanics in battle to illustrate how big you actually are. (I.E. If your quite big, the enemy sprite will appear much smaller etc..)
As always, thank you guys so much for your support! Never dreamed I'd hit 50 patrons let alone 80. You guys are awesome!
NickSav
2023-06-05 05:15:30 +0000 UTChough mongus
2023-06-03 10:32:59 +0000 UTCNickSav
2023-06-02 13:18:56 +0000 UTC1123456
2023-06-02 12:27:50 +0000 UTCNickSav
2023-06-02 03:40:20 +0000 UTCKyuubi799
2023-06-02 03:29:44 +0000 UTCNickSav
2023-06-02 01:25:19 +0000 UTCKyuubi799
2023-06-02 01:23:15 +0000 UTCNickSav
2023-06-02 00:57:45 +0000 UTCKyuubi799
2023-06-01 21:20:40 +0000 UTCNickSav
2023-06-01 13:14:41 +0000 UTCSheikTheGeek
2023-06-01 13:13:42 +0000 UTCNickSav
2023-06-01 10:38:45 +0000 UTC1123456
2023-06-01 10:30:51 +0000 UTCSheikTheGeek
2023-06-01 05:02:17 +0000 UTC