.CSP file: https://drive.google.com/file/d/1oIf57h8AyVSaeN9VkdXc0LcemKtMc_ST/view?usp=sharing
I think I get quite a consistent way of rendering now. The way I do it before is like, doing all the shading on the character, then apply shading from environment after with something like Multiply. But doing that messes with my value control.
So now I switch these two process, I do shading from environment first, then rendering the more detailed shading on the character later. This way I feel like I can control value more easily!
(I hope this is not too confusing, the video will show the process I talked about!)
Tostantan
2022-01-26 14:18:17 +0000 UTCJeshthalion
2022-01-20 14:01:57 +0000 UTC