NokiMo
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Nioh katana low stance Download (MCO1.6)

About the weapon display is not normal:


This mod relies on the draw weapon and put away weapon and idle animation, the event of weapon display will be triggered in these three animations, if you have installed other animations to cover these three, then you may not be able to display the weapon properly

Also check your payload version, if you use @APPLYSPELL invalid version, then you can't use the weapon properly.

Finally, if you need to change the weapon in the game, please put the weapon away first, and then switch the weapon, otherwise you may have the weapon model still in your hand



There is a user guide in the animation file, please check


I use tk dodge 0.5, if you use 0.6 or higher, you need to reset the directory of the dodge file inside the DAR file, because the directory of 0.6 and 0.5 is different


Animation:


All my works(December) | Patreon 上的 black


In addition, you need to download the weapon itself, download it in the attachment of this article, put it in the folder of the animation esp and you can


You can also use these NIFs to modify niohkatana to your preferred weapon, the NIFs are fully disclosed

Nioh katana low stance Download (MCO1.6)

Comments

It worked appreciate you my man :D

Brandon George

Install this and you'll be back to normal in no time. https://www.nexusmods.com/skyrimspecialedition/mods/17230

black

What's up? I installed the niohkatana animation but very time i try loading the game it crashes. It only seems to work when i turn disable the mod's esp. Any ideas?

Brandon George

You can just download it directly from this post, the new artwork is a separate zip file, the old artwork is included in all artwork https://www.patreon.com/posts/all-my-works-64785789

black

which animation mod is the one i should download?

Caleb Acosta

Because the file structure of tk re has changed after the update, you need to create a folder for tkre inside the DAR folder and put the dodge animation in it

black

Hey thanks alot for the animations, but I cannot get the dodge animations to work. I'm using TK dodge Re, I have tried switching it to both roll and step but none of them work.

Tetsainya

They're all included in the top post, the one that says "All my work."

black

about this download link ? where can i get ?

Neart Lawt

Any chance of an official standalone DMCO version of the dodge? I got it to work in DMCO by renaming some files but it doesn't have DMCO's feature of chaining multiple dodges together.

Emmet Jenkins

First you have to find the code number of your weapon in the esp, for example, a weapon number is 000800, then you just have to open the TXT in the DAR folder of the animation, enter IsEquippedRight("XXXXXXXX.esp" | 0x00800) The name of the weapon's esp, and its number

black

hello black I'm new please help me I can't figure out how I can apply animation to other katanas I don't understand DAR

AzizzhanSkey

This is the scene made by FULL

black

Hello, what mod is the water-room from? is it available?

Oignnon

Do you mind if I share a link? I took a screenshot of a very interesting occurrence that happened when I added dar conditions for animated armory.

The Old King

就是视频24秒双手重砍之后身体发出的蓝光还有灰尘特效

pptrain

啊?这个技能没特效吧,只是变了个左手剑鞘出来而已,你是指什么特效

black

I more meant how do I modify the nif?

The Old King

大佬你好 其他都没有问题 但是PA>W+PA没有显示特效可能是什么原因呢?

pptrain

You just need to modify the DAR conditions to allow animated armory can use him on it, refer to the DAR version of animated armory But then you may not be able to use the scabbard perfectly

black

How would I get this to work with, let's say animated armory?

The Old King

I fixed it by raising the number of the dar folder

The Old King

These problems can be compatible through DAR, not a big problem

black

Yes, you can adjust the priority of my animation and not let the smooth animation overshadow it

black

"This mod relies on the draw weapon and put away weapon and idle animation, the event of weapon display will be triggered in these three animations, if you have installed other animations to cover these three, then you may not be able to display the weapon properly" That mean your mode is not compatible with "smooth moveset" mod or any animation that change draw/sheath for sword right?(since your katana lable as sword)

Khairul Hailmie

Normally, you can't see him in the UI, but you can use it, if you can't display it normally, check if my put away weapons and draw weapons animation is masked, and whether the PAYLOAD version used can use the APP function

black

For me the sword is invisible

The Old King

In My case, animation NA and PA work perfectly including weapon+scabbard mesh when i sheath the weapon. the one problem im facing is, when i draw/using the weapon(nioh katana) weapon mesh on hand missing(invisible nioh katana) any suggestion?

Khairul Hailmie

It doesn't seem like I have any animation above the ones from niohkatana. It only happens if i unequip when i'm moving.

Anderson Guimarães Maia

Did you use the option affected by the speed of SKYRIM attacks when you installed MCO? Otherwise the animation should play at normal speed

black

I actually am using OCPA so that might not be the problem. Thanks for reply though!

Remo Sato

I might be using the mco version! Thank you! I’ll check it out once I get home.

Remo Sato

Make sure you don't cover up my draw weapon and put away weapon and idle animations, because the draw weapon depends on these animations, if you trigger other draw weapon animations, then your weapon will not be displayed properly, and make sure you are using the correct version of payload, this mod depends on the app function of payload

black

I guess it's a sprint power attack problem, if you use OCPA you won't have this problem, the reason is that MCO changed the behavior event of power attack to another one

black

In addition the weapon display of this weapon depends on the idle, as well as pull out the weapon and put away the weapon animation, make sure not to let my animation is covered, when switching between other weapons, please put away the weapon first, otherwise it may cause the equipment can not be put away

black

Oh, the controller may not be able to press two buttons at the same time, you can modify my DAR condition to make him A+PA

black

Currently having a bug where the weapon stay on my characters hip but they play all the attack animations as if they were holding it.

Oneil Williams

make sure youre using the distar experience version of mco|adxp and not the mco version, i had the same issue for making that mistake

The Boy

It looks really worth it! You keep doing cool stuff! Keep it up and stay positive!💪💪💪

YourMagnet_adult_version

Also the W+PA doesn't work. uses vanilla sprint power attack animation. Currently using the recommended, Payload 0.3 MCO 1.6.0.2

Remo Sato

the animations are really slow for me? Any ideas as to why?

Remo Sato

hey black the weapon is disappearing when i'm running and i unequip it there is the A+D+PA move too, how can i do it with a controller?

Anderson Guimarães Maia

Install NetScriptFramework, so that we can directly see the reason

black

why

black

attacko


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