NokiMo
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Veraflare Download

With TK DODGE animation and dynamic idle  

Get vera's twinblade through the console, or Additem  

Only when you use this weapon will trigger the animation, you can not add other twinblade through DAR, otherwise I do not guarantee that your twinblade attack will be effective  

Of course, if you are an experienced module maker, you can add your own weapons, please refer to my ESP for details  



MUST: MCO  


TY's dTry's Key Utils SE: used for directional key combinations 

 https://www.nexusmods.com/skyrimspecialedition/mods/69944 


It is recommended to use the newly released IFrame Generator RE from MAXUS,This set of animations uses the new IFrame, which is not required, but if you want to trigger the IFrame effect I suggest you use  

https://www.nexusmods.com/skyrimspecialedition/mods/74401

 

The animation is divided into two versions:  

Do not download the wrong version  

MCO 1.4.X + 0.5~1.X Precision 

MCO 1.3.X + 0.4 Precision


For some do-it-yourself players:

If you want to experience the attack speed of the original Punishing Gray Raven, remove all PIE.@SGVF|MCO_AttackSpeed|0.7 from NA


I think the original Punishing Gray Raven attack speed is too fast, so I have reduced the animation to 0.7x speed

Veraflare Download

Comments

I think CTD may be other problems, not related to MCO, I have not solved this problem, if I fix the problem, I will send you a separate MEGA address

black

Hey, so, quick question, and I know it's already been a fair bit since this one was posted... But for some reason, trying to install this weapon and moveset make my game crash after the Bethesda logo. Any idea why that may be? (I'm still fairly new to the whole MCO/Custom combat animations side of skyrim modding). I'm running the latest version of MCO available off the SkyrimGuild website.

Colin McLaren

sure no problem!

Serados

Very good video, I can use it for demonstration when I release NEXUS in the future, LOL

black

Yeah, its better than nothing at the moment, maybe somebody will take it over I do not know

Kaosu Sama

Yeah theres been no update for awhile now and the author hasnt been around

Kaosu Sama

I made a showcase for this one :D https://youtu.be/GgaJzT8Vy50

Serados

About how to make, in fact, is not so difficult, you can check my ESP structure, the basic principle is to equip a weapon, you will get PERK, the role of this PERK is to let you get two POWER, the two POWER represents two blades, that is, the weapon is a combination of two equipment, rather than a whole

black

Later when I release the download of weapons you will understand, YAMATO is not so easy to transform things, he needs a script, but I do not need this, which means you can make any KATANA according to my file structure, in addition to some other weapons, such as my demonstration today, some one-handed crossbow, or can be used for melee bow and staff

black

Are you saying that other twinblade are compatible with this animation ? If not I'm interested in how to make detachable/deformable weapons .

oh I see, I like yamato moves but i want to use another katana weapon mods so making them with sheaths would be amazing

Mark Gerard Acosta

It's hard to be sure, because that animation went into a complete reworking phase, all the previous ones were invalidated, and by the way we created something similar to YAMATO, but he doesn't need a script and is easier to modify This means that weapon authors can make more KATANA with sheaths

black

You just don't have to use the 44~47 slots are no problem, there are many other slots

black

Thanks again Black,btw when will the iaido katana come out

Mark Gerard Acosta

If you interrupt the animation before PAYLOAD execution, you may not be able to close the blade, you can try to re-equip the weapon, and then use the switch dual-wielding animation to let him end naturally and see if he returns to normal

black

Understood. It looks like I need to edit the equip slot for use with bagpack and cape at the same time.Thank you for answer.

willow

I have been waiting for this moveset for a very long time! Thank you so much for your hard work :D I just have one problem though. After using Vera's twinblade for a bit, the weapon somehow got stuck in my hand and it was not in its sheath. Any solutions for that?

Hero Of Kvackers

I'm using the latest version which is 0.4 for Skyrim SE 1.5.97, the folder setup is like this SKSE/Plugins/PayloadInterpreter/Config where Anchor and smooth ini are located at. The PayloadFramework is in the plugins folder as well too.

Makinofaman29

If it says you can't get the flag to appear using my animation, maybe you should check to see if you have the correct version of PAYLOAD installed and if you have my ELDEN RIM ???? You can try those RUNE skills inside, if there are no spell effects, I can basically determine that your PAYLOAD has problems

black

I probably read it, the meaning here is probably, Anchor has an animation inside the existence of $QIREN code, but the system did not find his associated address, this situation is either SKSE folder INI does not have the relevant data, or ESP is not this spell I'm not quite sure why this is happening, I didn't find any problems using Anchor's animations myself

black

This looks like a code error in Anchor's katana, I'll see what happens when DTRY is online and ask him

black

Here's a quick look at my log for payload, it's some kind of error. [15:05:23](payloadManager.cpp): Error: payload mapping not found for $QIREN. [15:05:28](payloadManager.cpp): Error: payload mapping not found for $QIREN. [15:05:29](payloadManager.cpp): Error: payload mapping not found for $QIREN. [15:05:30](payloadManager.cpp): Error: payload mapping not found for $QIREN. [15:05:39](payloadManager.cpp): Error: payload mapping not found for $QIREN. [15:05:39](payloadManager.cpp): Error: payload mapping not found for $QIREN. [15:05:40](payloadManager.cpp): Error: payload mapping not found for $QIREN. [15:05:42](payloadManager.cpp): Error: payload mapping not found for $QIREN.

Makinofaman29

@black yes payload is installed correctly but it seen not to be firing off, smooth moveset works with it but the magic effects won't. Even Elden Rim magic effects are not showing up. Can DMCO be a problem for these magic effects issue?.

Makinofaman29

So DTRY is not updated for AE? Then this will be more trouble, we can also use the ELDEN RIM script to release the combination of attacks, but may still be insufficient keystrokes

black

Agh dTry's Key Utils I cant get that to work no matter what and it doesnt work with AE blah

Kaosu Sama

Have you installed PAYLOAD correctly?

black

@black I can't get the magic effects to play at all just like with Anchor A MCO movesets, the animations are amazing but no magic effects with the special attacks. No flag is on my special move.

Makinofaman29

Black quick question about missing magic effects for the weapons like Anchor A MCO movesets. Is there a magic framework or something that I'm missing in order to get the magic effects to work on those weapons?. The animations are playing fine but there's no magic effects on the weapons like the red glowing katana.

Makinofaman29

Because the flag is an equipment, he occupies the 47th equipment position, so it will take off your backpack In addition to put away the flag need to PAYLOAD to close the POWER spell, my TK DODGE and restrictions with the code to cancel the spell, if you use other DODGE, he can not suspend the flag

black

Great work! That's a really cool animation. I will report some issues. When the flag is put away, the bag pack and cape also come off at the same time. It seems that the flag will remain until the next attack when overwriting the attack that puts out the flag with another action such as evasion or guard cancel.

willow

god tier

attacko

YES, you can remove him in SKSE without any effect, I can only be compatible with the original weapon or other weapons that the author allows me to use the model, because I can not use other people's zi'y privately but I can tell you how to make this kind of detachable deformable weapons

black

Awesome Work! My favorite so far with the Ninja Gaiden Animations! 2 questions about the animations. -Is it possible to remove flag at the end of power attack in SKSE? how would can I do this is possible. - are you considering on making more compatible with different weapons in n future?

IronLegend747


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