NokiMo
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Mixed Scythe Animation Download (MCO + SCAR)

The download address is in the old place


The action DAR conditions bound weapons, using these weapons you can trigger the animation, or you can add your own weapons to the DAR: 

TAL's Bloodborne Gear Pack Burial Scythe  

The scythe weapon of Xin Lu Qian: https://www.nexusmods.com/skyrimspecialedition/mods/50190


need:  

DAR AMR PAYLOAD MCO  

If you install ERSH's precision judgment, you will get a super huge attack range.  


If SCAR is installed, NPCs can also use this animation.  


If ELDEN RIM version 1.9.9.2 or higher is installed, you will get various enemy special staggering effects

Mixed Scythe Animation Download (MCO + SCAR)

Comments

EDIT: Nvm, found it! Sorry for the trouble. Thank you! Love your works. I did find that post, but I didn't know the download for the scythe was there. Sorry, which one is for the scythe moveset? I still can't find it.

Adrilz

https://www.patreon.com/posts/all-my-works-64785789 I have actually put this article on top, I don't know how patreon is displayed, in your side to see he is not the top article?

black

Hello, where is this "old place" for the download? I've been searching all over and can't find it.

Adrilz

Bummer. Looks like they took down a lot of Team Tal's Bloodbourne content. Anyone know where else to get the scythe? Looks neat... especially with your animations...

Bruce

thank you guys!

This might help for your _conditions file! IsEquippedRight("Glenmoril.esm" | 0x006EB3)

Kichi

Does GLenmoril have this weapon? I do not know, I have not played to that episode But you can add GLenmoril's weapon to my DAR conditions yourself

black

does this work outright with the burial scythe from GLenmoril?

Heya Tilt I decided to try and rewrite your _conditions file! o.o IsEquippedRight("BB Pack by Team TAL.esp" | 0x00087F) OR IsEquippedRight("war scythe.esp" | 0x000800) OR IsEquippedRight("war scythe.esp" | 0x000802) OR IsEquippedRight("Yol'Kreh Scythes.esp" | 0x000811) OR IsEquippedRight("Yol'Kreh Scythes.esp" | 0x00080F) OR IsEquippedRight("Yol'Kreh Scythes.esp" | 0x00080E) OR IsEquippedRight("Yol'Kreh Scythes.esp" | 0x00080D) OR IsEquippedRight("Yol'Kreh Scythes.esp" | 0x000806) OR IsEquippedRight("Yol'Kreh Scythes.esp" | 0x000801) OR IsEquippedRight("FGCScytheOfTheCrowMother1.esp" | 0x002308) OR IsEquippedRight("FGCScytheOfTheCrowMother1.esp" | 0x002307) OR IsEquippedRight("FGCScytheOfTheCrowMother1.esp" | 0x001D97) OR IsEquippedRight("FGCScytheOfTheCrowMother1.esp" | 0x001D96) OR IsEquippedRight("FGCScytheOfTheCrowMother1.esp" | 0x001D95) OR IsEquippedRight("FGCScytheOfTheCrowMother1.esp" | 0x000D62)

Kichi

This is a bit unbelievable, but I think this kind of situation is often the problem of DAR files

black

nope I made sure to not make it end with OR/AND and the weapons you mentioned also dont trigger your animations - didnt even touch your conditions

Tilt

Also have you tested downloading the weapons I mentioned? If the weapons I mentioned you can use to trigger the animation, it means that the DAR conditions are indeed wrongly written

black

Is your last DAR condition followed by OR or AND, the last DAR condition cannot be followed by OR or AND, it must be For example: IsEquippedRight("Yol'Kreh Scythes.esp" | 0x001801) OR IsEquippedRight("Yol'Kreh Scythes.esp" | 0x001806) Instead of IsEquippedRight("Yol'Kreh Scythes.esp" | 0x001801) OR IsEquippedRight("Yol'Kreh Scythes.esp" | 0x001806) OR Otherwise the whole file will be invalid

black

they look like this: IsEquippedRight("BB Pack by Team TAL.esp" | 0x0000087F) OR IsEquippedRight("war scythe.esp" | 0x00000800) OR IsEquippedRight("war scythe.esp" | 0x00000802) OR IsEquippedRight("Yol'Kreh Scythes.esp" | 0x001801) OR IsEquippedRight("Yol'Kreh Scythes.esp" | 0x001806) OR IsEquippedRight("Yol'Kreh Scythes.esp" | 0x00180D) OR IsEquippedRight("Yol'Kreh Scythes.esp" | 0x00180E) OR IsEquippedRight("Yol'Kreh Scythes.esp" | 0x00180F) OR IsEquippedRight("Yol'Kreh Scythes.esp" | 0x001811) OR IsEquippedRight("FGCScytheOfTheCrowMother1.esp" | 0x000D62) OR IsEquippedRight("FGCScytheOfTheCrowMother1.esp" | 0x001D95) OR ... I used the weapon's formids shown in xedit

Tilt

Can you elaborate on how your DAR conditions are written?

black

The animations dont trigger for me in-game? I added DAR conditions for various other scythe mods but didnt change the already existing one for war scythes and the bloodborn pack one - still none of them use these animations :( (I made sure that no other DAR folder has a higher number than this one)

Tilt


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