NokiMo
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elden rim 1.93

Thank my friend Achang for his efforts in making the impact system. Most of the updated content is made by him, and I am responsible for repairing the impact direction

I haven't uploaded nexus yet. Send it here first, because I'm still thinking about how to update to nexus,Is it a new module article or an update on the original basis

1.93 is currently the MCO version. Of course, you can use its impact system without using MCO, but you can't use the rune skill. If you use skysa or ABR and want to use the rune skill of 1.93, please put the skysa file of 1.6 in it, or wait for me to update the skysa version. I have some technical problems about the skysa version

Let's briefly talk about this update:

1. Impact force system.

You no longer need to install other enemy feedback systems. Now Elden rim comes with enemy feedback. When you attack the enemy three times with 1hm, the enemy will be repulsed by you, and twice with 2hm

This impact force system is based on the original skyrim, which means that you can use skyrim's own impact resistance to prevent repulsion. This system will make the boss enemy easier to make, so I don't intend to make it like the impact system of other modules

The impact is divided into weak impact and strong impact,Knockback is a weak impact, while Rune skill is a strong impact


2.Special abnormality of sickle

A special abnormal attack has been added, which can pull the enemy into the player's face. If you want to add this effect to one of your animations, please refer to the instructions of payload. I just update it without actual use, which will be used in the future


3.DODGE reaction time

A buff is added. If you add this buff (payload) to your animation, when you are in the buff, the enemy's attack hits you, you will offset this attack and make the time of the world slow. This slow only affects the world, not yourself. At present, this function has not been used. I will use it in the future, and you can use it yourself first


4.Super Armor system

Temporarily unused to resist impact


5. Added some enemy feedback. Now you can play different effects behind and on the front of the enemy


Comments

Maybe I missed it when I translated it into English, but there are some contents that won't be shown in the game unless you are the module author. Wait a minute, let me translate the rest into English

black

your mods are awesome. but why are you insisting to use records in Chinese characters for your esp? there could be international fans like me for your work and you have only one option to make them all understand what they see. i actually understand Chinese characters but my skyrim game does not . please consider use English naming for your non-Chinenese fans

jh k

Hmm, tried this, but still no luck. I will refer to your work once it is released.

this newest version also removed the "weapon art" power for me

Killa

YES,But that skill has a cooldown and cannot be used indefinitely

black

Not for the time being. I'm going to open a new ESP to update it

black

Don't worry, brother. Look at this https://www.patreon.com/posts/66811116

black

Does this include the animation for the dark moon greatsword?

Killa

Hi black, in this elden rim update you forgot to add farron rune.

Tuan Anh Nguyen Duy

Thank you for your reply, so if I want to trigger just dodge at first 0.2 sec of dodge animation, I should add annotation like, "0.200000 PIE.$ES_JustDodge", is it right?

Payload skill address is @CAST|0XE89B|EldenSkyrim.esp|1|1|0|0|0|0|0|0|0

black

If you can use hkanno, things will be much easier. You can enter the time and PIE.$ES_JustDodge in the action you want to trigger the skill

black

I tried to use Just Dodge system, but it does not succeed. Could you advise me how to properly add this to my dodge animation? I know very basic of how to use hkanno.

If you use Pi2, change all HKX in abnormal status to the file name of Pi2

black

Out of the impact system, others will not be affected,Valhalla's full compatibility is still being produced

black

If you use other impact systems, the impact system of Elden rim will be covered up. I don't recommend it. You can use it with Valhalla of dtry, but when using Valhalla, please turn off Valhalla's impact system or directly let Valhalla cover up Elden rim

black


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