NokiMo
black
black

patreon


dark souls3 katana animation

The second appetizer I made

https://youtu.be/xpDeDZzQdnc

Watch my video profile in detail, otherwise you may not be able to use it normally

You must be equipped with special weapons to use, Katana of the original skyrim, or animated armoury

It has been uploaded to mega. If you can't use Dar and want to use ordinary 1hm weapons, I'll make you a general version,you can tell me. At present, only MCO version is available. If someone needs skysa version, you can tell me, but I think the effect of skysa version is very poor

If you want to know what weapons I have bound, I have bound all Katana in the armoury and Dragonbane (f1ac1 \ f71cd \ f71ce \ f71cf \ f71d0) and blades sword (3aeb9) and borar's oathblade (c1989) and ebony blade (4a38f) of the original skyrim. These weapons are in skyrim In ESM, in addition, dawn guard esm,Harkon's Sword(67CF)and Akaviri Sword(14555)

These weapons above MCO version can use this action unless you change my Dar condition to isequipped righttype (1)

Keep hasmagiceffect ("eldenskyrim. ESP" | 0x000801) and do not modify it

dark souls3 katana animation

Comments

Download at the top of the article

black

Everything is in that JULY.rar package, how do I remember katana only made the MCO version

black

where are the files? There's skysa version up there, but not MCO version in here

Cornell Jeff

Thank you. You are by far the most responsive and active modder I've come across, and I'm glad I am a supporter for once. Have an awesome day!

T

You have many ways, for example, you can use this animation when specifying that the right hand is an object, or you can add a keyword to the mod weapon, and then the DAR condition is associated with this keyword For example: IsEquippedRightHasKeyword("NewArmoury.esp" | 0x344733) OR IsEquippedRightHasKeyword("Akavir.esm" | 0x3C56DD) I write this to mean that I can use this animation when I use items with these keyword addresses

black

How do I apply animation to a weapon from a mod? (I.e. would adding the keywoard for weapontype katana work?)

T

If you carry blood run, you will give priority to the attack of blood run

black

Would powers from the blood rune still work? i personally changed the keywords to work with all katanas and ive ported RoB and was using it with the blood rune, it also has the katana keyword

Killa

thank you! It works now

MomsCreditCard

You need to download Elden rim, and then change the first Dar folder in Elden rim to 3000 to ensure that the DAR file of this group of animation will not be covered up

black

The special attack doesn't work for me on MCO. Did i forget something?

MomsCreditCard

I uploaded a version of skysa to you, but I still recommend people to use the MCO version

black

If you are sure you can accept these differences, I will release the skysa version. There is a price for using limited functions

black

If you want to know what weapons I have bound, I have bound all Katana in the armoury and Dragonbane (f1ac1 \ f71cd \ f71ce \ f71cf \ f71d0) and blades sword (3aeb9) and borar's oathblade (c1989) and ebony blade (4a38f) of the original skyrim. These weapons are in skyrim In ESM, in addition, dawn guard esm,Harkon's Sword(67CF)and Akaviri Sword(14555)

black

Also, if you want all 1hms to be able to use instead of the weapons I bind, then I must make an amulet for you, like Elden rim, or you can't use special attacks normally

black

If you need skysa version, I can give you one immediately, but I'm not sure you can play the same effect as in my video

black

I think u can also edit the dar conditions remove any Text in the txt file besides of "IsEquippedRightType()" and "IsActorBased()" , this way every one handed weapon will have those animations. But if u want to add this Animations only for Katanas from mods that Black didnt already added in the conditions, then it will be a bit complicated, i guess you have to find out each weapon ID + the esm/esp/esl Name.

Make sure you're using the correct weapon if you haven't change the default conditions.

小霸王

with MCO I cant even get it to work. Please release a SKYSA version or explain to me how to do it with MCO but I have it installed, and its requirements and I am stumped as to how to get it working

Abhay

In fact, it's not difficult to convert the previous animation into MCO. Everyone can do it. I released a tutorial in my country's community so that they can do it, but I don't know how to express too complex content in English。MCO is very excellent. People should use it as soon as possible. I think MCO can imitate the operation of most modern games

black

Finally! A top notch katana animation. With the new introduced mco, everything is getting better. Sooner everyone will be switching over to mco. Once agains thanks for your hard work. Still looking forward to all your upcoming project!

小霸王


Related Creators