Hi everyone, I was busy adding requested features to Zombieland. The number of configurable aspects in Zombieland grows and grows. Two of the latest additions are:
Colonists and other pawns on the map can now actively avoid zombies. I created a background calculation that allows this without slowing down the game!
Zombies can now RAGE! They become more smarter and (again, a novel background calculation makes this fast) find the nearest colonist and wander towards it. The glowing eyes and aura around them makes them look very scary.
Finally, zombie incidents are now decoupled from the RimWorld storyteller. This allows for more control on my side (keep the max number of zombies abay) and does not affect the vanilla incidents anymore.
Andreas Pardeike
2018-09-17 15:49:19 +0000 UTC