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NickNak
NickNak

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Another Dodge Mod

Mega early right now but this is a Monster Hunter and Zelda inspired dodge mod, I want it to be used for animation cancelling, dodging(duh), movement options etc

It'll be powered by Ersh's Dodge Framework so it's be an SKSE mod for instant input detection

I want to make it so there's some thought involved in your dodges, so instead of going full on Unga, you'd want to dodge certain ways to get out of attack end lag etc

For example front rolls would take longer to come out then a back rolls after attacks,

I'm not sure I can do it, but I want perfect dodges that allow for follow up strong attacks, like BOTW(not a slow down flurry rush like BOTW)

Dodge attacks too! Do a forward roll press the attack button and you do a stabbing(downward if using an Axe/Mace) attack that carries your momentum, side jumps would get something like the Old WindWaker/Twilight Princess dodge attack, back dodges would get something like Elden Ring's dodge attack

I also want to copy Monster hunter and have gear based dodge bonus, ie Dodge distance, I frame window increase, Better jump attacks, bonuses on perfect dodges(If I can make them)  

As I'm doing Werewolves and Vampirelords right now I'm going to give them a super basic dodge too, Werewolves will have a bog standard dodge, while vampire lords will get a dodge, that turns them into bats(no gameplay bonus) but it's just a visual thing like that Bat ability Vampirelords already have

Another Dodge Mod

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