NokiMo
NickNak
NickNak

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Jump Attack update, fixed the Sheathing bug, Project Impact compatiblity

EDIT: Version control strikes again I originally includeded thanks to you guys and gals being fucking amazing testers, no joke, I doubt I would have noticed half of this stuff as I don't play Skyrim much nowadays

Sheathing bug is fixed after doing a mid air attack, you can't unequip your weapon mid air

TK dodge RE now works too after jump attacking

Fixed ABR 6.43 unarmed attacks crashing

Added in support for Skysa 2.7 and the Nexus version (I think I was supporting some out of date beta version I have no idea how I got)

Fixed incompatibility with isADRI's project impact 2(ESL patch) you can merge that patch if you want it changes one thing

I'll get working on the first person part now, it shouldn't be to involved as I haven't gotta worry about landing animations, different transitions, extra logic for for the upper lower body and all that, I may not even need new animations

Once that's done and if I have the motivation, I'll get to the extra stuff, like trying to get double jump animations, sprint jump animations, directional jumping animations etc then hopefully get an actual public release out

It's about 7 months, maybe more? I think I've been working on this, mostly because I'm lazy and get majorly distracted and the fact I built it in a compatibility friendly way and also ultra spaghetti coded way but anyways the end is sorta in site

Thanks again for all your support


EDIT: Version control strikes again I originally included an out of date version which was creating issues, it should be fixed now! I tested both paragliding works(no crashes now) and no issues with SkySA 2.7

Comments

No that's not normal, when you draw a bow you should be able to hold it at all times, jumping, falling and landing, just tested on the latest version and it's possible to do that, going by your other comment, I'm guessing it's JBO giving you issues?

That's to do with the SkySA 2.7 if it can't find that variable it's not got the correct version of the core jumping attack Nemesis files

Is it normal that the bow is shot automatically when I jump after drawing the bow?

Technically yes. The only thing I noticed is that the jump attack animation is interrupted with the jump land from JBO

Tried it with SKYSA 2.7 and it's working well, nice job

hal11

Hi. This is throwing an error in nemesis. ERROR(1166): BUG FOUND!! Report to Nemesis' author immediately Variable Name: notJumpAtk

hi! is this MBO/JBO compatible?

Nikita Sivko


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