NokiMo
NickNak
NickNak

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Jump Attack Patreon early release plus Poll results

I finally got the jump attack in a playable state where I can release it

It's fully functional in the sense it does what it's meant to do, though lacking some animations and polish and extra features

With this release  you can use all weapon types in the air, melee weapons support both Regular and Power attacks, ranged/magic can be used too 

Blocking is in a odd state right now, It's purposely a bit odd due to a potential future shield surfing mod I'll may never get to make

You can jump while aiming/casting but you can't jump mid melee attack

The jump animation is a placeholder for everything but aiming a bow/blocking/magic

There are times when no landing animation will play while air attacking up a slope, I need to find a way to fix this, It's currently not compatibility with my paraglider(will get it working on release), obvs not compatible with CGO, I think it'll work fine with JBO though not sure

As far as I'm aware it will work with both SkySa and ABR, though not 100% with SkySa, you may get unarmed attack animations

but other than that I think that's it for known issues 

It only needs Nemesis to run nothing else right now, it comes with a little ESL plugin to change some animation event conditions arounds


When running Nemesis be sure to tick the highlighted option


Hope you guys and gals enjoy this, it's all thanks to you that I can do this!


The Most Recent Poll Results

A lot of ties!

Throwing weapons, Death loop style kick, Npc animation variation(I got a last minute vote via a pm) and Snow whales all drew in terms of what people wanted

All four projects can luckily be divided into big and small projects:
Kicking and Animation Variation for NPC's are small 

Throwing weapons and Snow whales/Brand new creatures are big and thicc

While the npc animation variation will require a fuck ton of animations, it's just animations with some behaviour logic, DAR can majorly assist in this if needed, possibly some AI package editing/creation or something nothing too big, I think



I gotta finish this Jumping attack along with Flinching(this takes like half an hour every night for one creature so no biggy) and do a little update to the 180 turning, then I can fully move onto new stuff
First I'm going to be taking a look at Throwing weapons as this was a drawn vote in the poll before this one, I've got some meshes made already that I need to experiment with and I'll also be looking into Skyrim Platform as scripting will be required for this

While working on Throwing weapons I'll make a start on the kicking mod too as this seems small in scope but considering how behaviour mods go, something always comes up that creates issues etc it could get big, also have no idea how I'd do this in first person as first person has no foot I guess I can make an animation object of a foot appear, I dunna


Snow whales and Npc animation variation will happen after

Thanks again for all your support and I hope you enjoy the early jump attack release

Updated the file to fix support with DMCO, other bugs haven't been fixed yet



Jump Attack Patreon early release plus Poll results

Comments

Got the DMCO compatibility sorted will have a fix out this weekend for it

We could both be getting the same bug, I may have got it wrong when it happens, I've only see them frozen afterwards never seen it triggered, I'll have to see if I can repo it to fix it. when it does happen to an npc or you, I think you can just click them in the console and do "sae jumplandend" to get them out of it, not great but hopefully will stop you/followers from getting stuck

Same here, I'm not sure how to fix it

SSULL

Im using dristar's dodge mod and whenever I jump it uses the dodge animations instead and i cant perform any attacks midair. Could it be something on my end?

Edgardo Morin Jr

Its not from blocking, just from a direct attack it causes it on both player and npc while in 3rd person but if i was to go into 1st person it doesnt happen to the player itself

Infinity

Ohh, is that when you block and deflect a block attack? As I've noticed NPCs doing that on a heavily modded save not sure what the source of that is

Not sure if it conflicts with other mods but when hit it cause the player to stop moving

Infinity

Both left hand and duel wield will be supported, and first person, I just kinda forgot to do the left hand stuff for this release while I'm against locking movement for regular attacks, it really did feel weird when I tried it originally I think I can set up an option that people could toggle though I can't make any promises

Hopefully in the future will need some SKSE wizard to bang their heads against a wall REing how the player physics works, which isn't a thing people want to do lol

Impressive work and smart implementation. I just have a question and a suggestion: do you have plans to implement the left-hand attack animation or dual power attacks? Although, it would be easier to just use right-click only for dual attacks, like in "that From Software game" and Engarde (very underrated mod). Also, can you make an option to lock the landing movement with normal attacks like you did with the power attacks? I believe this could help to prevent the wierd landing animation bug ( but that's just a guess, cuz my knowledge about Behaviors is basic).

you're trying to do SHIELD SURFING OMG!

groob

JBO works from what I tested so far. Edit: After some more testing with a fresh install, JBO causes landing animations to play when jumping.

Khenta

I actually don't know about DMCO or JBO I haven't tested either yet, I don't know how Distar did DMCO but I doubt he would of replaced the vanilla jumping I'll have to look into it and sort a patch out for it, dodge mods are to essential to ignore compatibilities for, thanks for letting me know!

It's wonderful to see this idea finally realized. Is this mod have incompatibility with either DMCO or Jump behaviour overhaul? As I am doing DMCO dodge animation when jumping unsheathed.

W-W

This is so sick, I can't wait to see what it looks like when it's fully fleshed out. Especially once people start making jump attack anims. Good work, thank you!

Austio


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