August is over and done with, I've been doing a few things here and there got a fair bit to show this time, haven't had much in the way of commissions this month so had more free time
Trying something new and putting it in a video cos that's just easier for everyone
TDM 180 Turns
So with TDM being a thing and Ersh being super cool with adding in the 180 turn event for me I quickly threw something together for 180 instant turns, only got the sprinting one done as other stuff comes up as usual and of course BUGS bugs bugs bugs, the sprinting animation state is cancer and staying inside the sprinting state is like super hard and strange, what I got right now lets you sprint even without stamina which is a slight issue
I need to add in the run 180 turn and the standing/walk 180 turn, those will be instant and no sliding like the sprinting one
TDM 360 Horse Turning
A request from Ersh he wanted a way to aim in 360 on a horse so this is what I came up with, the upper body will play the vanilla aiming animations while the lower body rotates around based on where your aiming, got some issues with it right now as usual but got a way around it I think hopefully get this done soon
Jump Attacks
Getting there slowly but more bugs keep coming up, seriously the jumping in this game is complete trash it's no wonder Bethesda added the landing animation into the jump animation, I have no idea why the weapon disappear when you do the moving mid air jumping attack, but gotta be fixed, quite a few more bugs to squash before release but it's getting there!
Animated Armoury
I got more katana models finished now, all I got left is the Stalhrim, Daedric, Nordic and Dragonbone


Still need to finish of the two handed sprint and then one handed animations which shouldn't be to much longer hopefully