I initially thought this would be a transitional version before I started working with the new character model and animation system. However, there are quite a lot of updates.
Key Updates:
New fire modes. Five special shot types have been added, specifically designed to affect captives.
Two brand-new maps: Bunker and School. I’ve moved away from simple geometric maps and created more realistic, thematic environments. Although I’ll continue tweaking the lighting and a few other details, these maps are already playable.
“School” is available only in the premium version. While I still plan to fine-tune its lighting, it’s currently the most advanced map in the game. It supports battles with 2, 3, or 4 teams, with up to 20 girls per team, as well as modes like Battle Royale and Cleanup. The map includes hallways, classrooms, a staff room, the principal’s office, storage rooms, and utility corridors.
Weapon overheating. All weapons now heat up. When a critical threshold is reached, you won’t be able to fire until the weapon cools down completely. This feature is accompanied by visual and audio effects. I’ve also added on-screen info about the current weapon, its quality, selected fire mode, and heat level.
Improved shooting accuracy. The system now works similarly to most shooters. The first few shots are the most accurate, after which recoil increases and accuracy decreases. To maintain precision, fire in short bursts or single shots. Shooting from a crouched position also improves accuracy.
Bonus zones. You’ll notice them on the maps:
Green Zone: Fully frees you.
Blue Zone: Reduces incoming damage by ~60%.
Red Zone: Boosts your damage and accuracy.
Yellow Zone with a Question Mark: Grants any of the above bonuses… or punishes you.
New settings in the main menu. You can now choose team uniforms and names.
Key bindings updated.
Hold F to open the action menu.
Hold Tab to view match stats (previously displayed only at the end of a round).
Press V to switch views.
Check the Controls section for details. I’ll soon add customizable key bindings so you can configure them to your liking.
Bonus: Subscribers at the “Patron” level and above now have access to a collection of bondage-themed songs for download. The archive currently contains 66 tracks. These are AI-generated but of very high quality, in my opinion. The collection includes all the songs I’ve used in video clips, plus many others. Most tracks are in English, with a few in French and Russian. I plan to expand the collection and experiment with other languages.
What’s Next?
I’ve finally received a new character model commissioned from a freelancer. This will be the base model for all girls in the game, featuring customizable options. It’s a realistic, high-quality model with facial expressions and fully articulated fingers and toes.
I’ll be working on setting it up and creating a new animation system. This might take some time, but the results will be worth the wait.
Join our Discord community: https://discord.gg/gtYvwhbTt2
Enjoy!
Yours, Sven
Sven
2024-12-09 21:20:52 +0000 UTCKaizos Mansion
2024-12-09 18:33:56 +0000 UTC