Dug up the old frog lady sculpt I had and started updating her to match frog daddy. I'm still figuring out overall shapes and how much of a thickness to jacked ratio to go with for her. But I'm digging the big feet and toes on her so far.
Started in on coding a cheat menu. For now it'll be in the options menu and will apply to all save slots. Pretty standard stuff infinite health, stamina, mana, money and eventually ammo - once I have ammo logic working properly.
Placeable spawn points! These will act as essentially summoning circles for the player that they can add to their house and then spawn NPCs on demand. This first iteration is placeable from a blueprint and should save and load if it's at the player's house. Then the player can interact with the base (which will eventually get some actual artwork) and it will spawn the associated NPC.
Frog dungeon blockout continues! The screenshot isn't anything fancy just yet but the overall layout for the main encounters is just about done. There's one more main encounter that I need to write and then I'll start adding scripting to things. I want to test out environmental traps and hazards in this dungeon that I haven't used anywhere yet and so I'm going to gray box those next and see how they feel with the dungeon layout.
And skeletons I'm working on the low poly retopology right now. Nothing fancy to show as it would be like a half finished wireframe. But I'm hoping to have the low finished this week and hopefully start on the textures.
slaen
2025-05-07 03:40:28 +0000 UTCslaen
2025-05-07 03:36:48 +0000 UTCPhasmat
2025-04-28 20:21:26 +0000 UTCAkeul
2025-04-28 17:04:55 +0000 UTC