And 1.15.10 is still open to all Patreon supporters
What's new in this build?
Dive bar interior
Abandoned house redtree interior
Imp cave interior + lighting
North road watchtower interior + lighting
Bow and Arrow test asset
New quest flag system to keep track of misc quest related info
Quest system polish and updates
Containers and props can update quest flags
Imp cave main quest
Slime hood "armor"
Imp armor sets x4
Imp scene animations x3
Human imp helmet variants
Sneaking basic implementation - doubles damage dealt while crouching, no visibility check yet!
Alarm basic system a cave imp being attacked will set the other imps to hostile
Plus probably more that I'm forgetting!
Ok I spot checked the imp cave quest and was able to run through in the map and complete the quest. There isn't a reward yet!!! The imp boss, after turning in the quest, will tell you to meet him again later - but that's the current end of the quest and he won't have any new dialogue after that. I'll polish the dialogues and quest flow in the future but this build was getting all the parts and pieces tied together and actually working. And I still need to work on the combat encounters and AI logic when they go hostile to the player... but that's for a future build!
But yeah, as usual let me know if stuff is super broken or anything and I can start in on a hotfix once I catch up on sleep.
Akeul
2025-04-11 02:14:01 +0000 UTCslaen
2025-04-06 19:26:39 +0000 UTCshrimpoop
2025-04-06 13:00:13 +0000 UTC