NokiMo
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Imp outfits and a WIP player helmet

Ok, got the textures on the imp armor set done and in game. I still have some weights to finish up. That's the full color in game screenshot.

Then the imp boss dude's sculpt is done and ready for retopology.

And the player helmet / starfish looking creature is in the final screenshot and that's nearly done. I think I might adjust the teeth on the back though and reduce that from 6 down to 3 and make them a bit chunkier... I'll see how it looks and then after that it's ready for retopology too!

Ok possibly minor spoilers! This is all content for that imp cave setting close to where the player first spawns in. The plan is to do a direct play through with 3 different encounters. The first encounter being the interaction with a gate guard. Then an encounter with the merchant and finally the encounter with the boss imp. I'm trying to plan this one out more than usual and also not to over promise anything before I actually start the scripting and dialogue stuff!

Holiday stuff!  Happy holidays everybody!!! I'm not totally sure what I'm doing for the holidays but I might take a few days off and go do the family thing. I'll still have my notebook with me but might only be writing and scripting in the off hours during that time.

Oh and one last thing! I'm still trying to stay up with updates on bluesky! If you have an account over there and want to follow along or just see more incremental updates https://bsky.app/profile/feigndev.bsky.social

Imp outfits and a WIP player helmet Imp outfits and a WIP player helmet Imp outfits and a WIP player helmet

Comments

The only thing that I've got to suggest here is that, since the imps have glowing eyes, that you make those eyes visible behind masks like the one in the first picture there. Perhaps diminished red glow emanating from the eyeholes... You do you, artist man.

Oscar Wilde


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