NokiMo
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Soon...

How is it already Sunday?!?

I'm almost done with Minotaur solo animations. He needs a quick polish pass, some facial animations, and then to get setup in engine.

Day jobs! I was going to implement the mini games from the Fable series where it's a button timing thing (I still might at some point) but then I decided to switch gears a bit. So the idea is that the player will be able to earn money and reputation points by doing day labor for certain individuals in the game. Simple stuff like helping to keep the bar stocked or fetching supplies for the blacksmith. It's sort of an in between, again using Fable as an example, of giving people gifts to raise their affinity and also those job mini games I mentioned. They still need a level of scripting and AI to support them but the basic mechanics of restocking shelves and fetching coal will be in the next build in a very rough placeholder state.

Still chipping away at environment detailing around Redtree.

Hopefully I'm going to have the next build out before the end of the month. But it's also been roughly a month since the last build release so that last version is now open to everyone supporting the Patreon build 1.15.04

Alright back to work!


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