Mostly just working on these environment scenes this week. It's mostly lighting and material tweaks. There's still a ton of props to model and texture before the scenes are done.
The cave scene is the new tutorial level I'm putting together. I'm going to try and add a bit of lore to the tutorial and give players a bit of context for their actions starting out in the world. Plus a couple NPC encounters before they are let free into the world. The idea is to keep it relatively short while still showcasing the games' features. I haven't entirely settled on the initial story hook for the player. There might be partial amnesia and most likely there will be escape from captivity? I know both of those starts have been done over and over but they also give the player a really good reason to have a blank slate starting out in the world. Nothing is set in stone and I'm hoping that I can add enough of a twist that it will feel sort of fresh. But let me know if you have any thoughts or ideas or just really hate the escaping prisoner start to games.
slaen
2021-06-06 20:13:37 +0000 UTCslaen
2021-06-06 20:08:10 +0000 UTCDanishGuy37
2021-06-04 10:08:52 +0000 UTCwerebearhaircare
2021-06-02 01:52:15 +0000 UTCKinnu
2021-06-02 01:45:41 +0000 UTC