The mega dungeon is finished after many, many hours of work. I wish a lot of fun with this!
Below are all the files in VTT, 10 and 5mb and a few rockfalls that could be used as tokens.
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Today's adventure brings us into a huge mega dungeon. Our heroes learned of the kidnapping of people in the area. Bandits were blamed, but it soon turns out that this is not entirely true.
The place where the bandits were supposed to stay is an old castle, today only a ruin, but when they arrive our heroes find nothing except the bandits' equipment. A fight seems to have broken out. Tracks lead down into the collapsed cellar vaults of the castle and this is where our adventure begins.
Map 1:
Some of the usual monsters live in the vaults and one of the bandits can also be found here crazy and babbling to himself while he munched on raw fish. The traces of long past battles can also be found here. This castle has been abandoned for about 40 years, at that time there must have been fierce fighting, which shook the entire vault. The skeletons of dozens of fighters can be found in the great hall.
The adjoining cave system brings more monsters and at one point there is a strange magic crystal. A strong force emanates from him and the water around him is reddish in color.
Further corridors lead down.
Map 2:
Here there is a labyrinth-like system full of monsters and also traps that seem to have been set up by intelligent beings. Soon our heroes will meet mushroom people. Some are scared and starved and run away. Others are aggressive and have a hungry, murderous look. These beings are addicted to a red mushroom that has only recently grown in this place. The red power infected their previous mushroom fields and hunger forced them to eat them. Now they are becoming more and more addicted to this food.
It soon becomes clear that they are responsible for the kidnappings, even though none of the kidnapped people is to be found here. In the main area of the mushroom beings it turns out that they cannot grow the reddish mushrooms themselves but need help to do so. They are being blackmailed. From a source that is even deeper they get the ingredients to grow the mushrooms and in return they have to give up part of the harvest and catch people on the surface. Both are brought down.
Map 3:
We are approaching the source of madness. This is the place where the undead and evil servants of the Death Tyrant live, who rules these vaults. Here they perform bloody rituals with the mushrooms and human sacrifices and change the composition of the river. This is charged with dark energy and ultimately flows to Death Tyrant, who will use it to perform malicious rituals.
Can your heroes stop him before it's too late? But how are they supposed to find the strength to defeat this monster in his lair charged with dark power?
AtaraxianBear
2021-09-21 09:00:41 +0000 UTCAtaraxianBear
2021-09-06 07:55:12 +0000 UTCEmmanuel Giannakos
2021-09-06 01:42:22 +0000 UTC