First of all, I want to thank you all for your support and also your feedback, suggestions for improvement and more. I would never have believed that it would be possible for me, but this little hobby project has reached 100 supporters. In the beginning I only made these maps for my own campaigns, but it makes me really happy to see that many other dungeon masters use my maps and have great adventures with them!
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And now then let's get straight to the latest two maps. It again takes place high in the air. On the first one I also tried to create a blur and found a way with which I can achieve this effect again with future maps (and this should also be visible in the VTT files.)
(Unfortunately I have not found a satisfactory solution to show that individual islands are clearly floating above others. Maybe next time)
The two maps in front of you are intended to be used for extensive combat in the air. Use this environment in your game and make these fights something special.
1. Make use of flying enemies who take advantage of the limitations of your heroes and the environment. Grab and drop, for example.
2. Shows how unsafe the ground is. The small flying islands are not fixed firmly in the air but can sink or even tilt if you are not careful. And even a larger island can lean in one direction when hit by a heavy enemy and threaten to tip over.
3. And don't forget the wind that blows up here. A random gust of wind that suddenly threatens to blow a player off an edge or a strong gust that makes a much wider jump than normal possible.
I hope that with these maps and thoughts of mine you will experience some very delicate fights high up in the air!
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Credit for the used asset packs goes to Essendi, Synecdoche, Crosshead, Geordi, Krager, Cannyjacks, JChunick, and the Apprentice of Aule. (for the latter two i have acquired the commerciele license)
AtaraxianBear
2021-03-18 16:25:49 +0000 UTCDog-Person
2021-03-18 13:00:53 +0000 UTCDigodk
2021-03-18 03:55:37 +0000 UTC