This map should serve as a large dungeon, which can be used for any possible cave quest.
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How to handle the hight: Each height level, represented by the wall paths, which together form the map, is about 1 meters high and a little slanted. It is therefore possible to climb it in normal movement without any major problems (perhaps a slight penalty on the range of movement, e.g. difficult terrain). But if two paths are directly on top of each other, our heroes have a 2 meter high wall in front of them, which should requires climbing.
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Credit for the used asset packs goes to Essendi, Synecdoche, Crosshead, Geordi, Krager, Cannyjacks, JChunick, and the Apprentice of Aule. (for the latter two i have acquired the commerciele license)