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AtaraxianBear
AtaraxianBear

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The great labyrinth [126x126]

I present my huge labyrinth!

A really massive map that challenged my PC a bit. Next week we will travel into the green with a jungle oasis and a swamp dungeon [80x80] overgrown with plants!

Below you can download the 10mb and 5mb versions of the labyrinth in the evening. Since you would have hardly been able to recognize the map in a super low resolution, I cut it into four pieces 4x [63x63]. Since my program didn't like me today, there could unfortunately be errors because my material and my terrain were cut away again and again when cutting the map...


And here are a few thoughts on how you could use the maps:

Using a maze is very demanding and can quickly become a frustrating triall and error.

First you should somehow determine that the party has to stick to the labyrinths paths. Flying or hitting through the plant walls must be limited (very strong, thorny undergrowth, which magically grows back together; strong opponents in the air but who do not come to the ground)

Nevertheless, the party should be able to break through individual walls with a great deal of resources (fireballs, etc.). 


Apart from that: There should always be some kind of tension or time pressure.

The opponents should know the labyrinth very well and be able to use it to their advantage (e.g. going through walls etc.).

I would recommend building in different characters or signs that point the right way (or lead astray). For example a candle that always shows the right way. Then there are candles which have slight differences in shape and point to the wrong paths.
Then maybe a whisper in the wind, which tells the right way but only at a certain pitch.

At the beginning of the labyrinth the point of interest is to find out which signs are misleading and which point the right way.
Once the party has figured out how the signs work, a threat can be introduced that forces the party to move very quickly through the maze. Then they have to interpret the signs under great time pressure and decide very quickly whether the hint is misleading or not.

Credit for the used asset packs goes to Crosshead (crossheadstudios.com) and Essendi.

The great labyrinth [126x126] The great labyrinth [126x126] The great labyrinth [126x126] The great labyrinth [126x126]

Comments

Hey, unfortunately I don't make grid variants for my high res and 10mb posts because most people play with programs like roll20, which have the better option of putting an individual grid on top. For me it would be a lot of work to make not just 10mb and high res versions of each version but also grid versions, sorry if that's inconvenient for you. I can also refund your money if you can't do anything else with my maps. What I can recommend to you is what most people do who want to print the maps and use high res and grid variants: You can easily put a grid over the maps on most Photoshop versions, such as the free program Gimp. Simply load the map, search for the Grid command on Help and then adjust the grid (the resolution of the image divided through the grid size I specified, leads to the number of pixels of the individual grid (usually 256 but for larger maps also 180 or less))

AtaraxianBear

Hi, here maybe a little late on this one, but is there a gridded version?

Robert Cocanougher

Hmm, are we talinkg about one Party of PCs and one of NPCs oder two PC Teams? I would definitely provide the possibility that the two teams can interact with each other even if they are in completely different places in the labyrinth. For example, magic mirrors, which allow the opposing team to be seen and you can even use to intervene in their favor or disadvantage during encounters.

AtaraxianBear

Great stuff as always. Do you think it's viable to use such a large maze as an arena, pitching two teams against each other? I would like to try, but I fear that it would take too long for the teams to find each other.

Digodk


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