I present my huge labyrinth!
A really massive map that challenged my PC a bit. Next week we will travel into the green with a jungle oasis and a swamp dungeon [80x80] overgrown with plants!
Below you can download the 10mb and 5mb versions of the labyrinth in the evening. Since you would have hardly been able to recognize the map in a super low resolution, I cut it into four pieces 4x [63x63]. Since my program didn't like me today, there could unfortunately be errors because my material and my terrain were cut away again and again when cutting the map...
And here are a few thoughts on how you could use the maps:
Using a maze is very demanding and can quickly become a frustrating triall and error.
First you should somehow determine that the party has to stick to the labyrinths paths. Flying or hitting through the plant walls must be limited (very strong, thorny undergrowth, which magically grows back together; strong opponents in the air but who do not come to the ground)
Nevertheless, the party should be able to break through individual walls with a great deal of resources (fireballs, etc.).
Apart from that: There should always be some kind of tension or time pressure.
The opponents should know the labyrinth very well and be able to use it to their advantage (e.g. going through walls etc.).
I would recommend building in different characters or signs that point the right way (or lead astray). For example a candle that always shows the right way. Then there are candles which have slight differences in shape and point to the wrong paths.
Then maybe a whisper in the wind, which tells the right way but only at a certain pitch.
At the beginning of the labyrinth the point of interest is to find out which signs are misleading and which point the right way.
Once the party has figured out how the signs work, a threat can be introduced that forces the party to move very quickly through the maze. Then they have to interpret the signs under great time pressure and decide very quickly whether the hint is misleading or not.
Credit for the used asset packs goes to Crosshead (crossheadstudios.com) and Essendi.
AtaraxianBear
2024-11-08 13:32:05 +0000 UTCRobert Cocanougher
2024-11-06 01:38:19 +0000 UTCAtaraxianBear
2020-11-28 16:48:51 +0000 UTCDigodk
2020-11-28 16:32:17 +0000 UTC