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AtaraxianBear
AtaraxianBear

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The nest of our many-legged friends (Boss Room) [40x40]

Look closely. They can be found everywhere...
This map was created to scare the phobics among your players. Throw them into a crawling pit of horror. Give them big opponents and describe during the fight how the heroes hear a crack with every step and repeatedly feel something crawling under there armor.


Credit for the used asset packs goes to Essendi.

There will soon be a great sea battle and another encounter box with 13 maps.
Feedback and the like are always welcome. I'm thinking about designing a whole dungeon for this boss room if you like it.

From now on I will always upload the maps in a lower resolution for Roll20. Should I simply use the dungeondraft option for roll20, which assumes 70x70 pixels per grid, or should I adjust the size so that the maps remain under 5mb?

The nest of our many-legged friends (Boss Room) [40x40] The nest of our many-legged friends (Boss Room) [40x40] The nest of our many-legged friends (Boss Room) [40x40] The nest of our many-legged friends (Boss Room) [40x40] The nest of our many-legged friends (Boss Room) [40x40] The nest of our many-legged friends (Boss Room) [40x40]

Comments

Should I use a higher resolution to the VTT files in the future? Then it might take a little longer for me to upload, but that shouldn't be a problem. But I was a little worried because the downloads are always so big. Can you use the maps well with Foundry despite their large file size?

AtaraxianBear

Worth saying I do use foundryvtt so high quality ones are still super appreciated

Currywurst Productions

Ah thanks for the answer. I will then concentrate on keeping a certain size. The only problem is that only Roll20 Premium allows a size of 10mb, while free access is limited to 5mb. The question now is which of the two sizes to aim for. Or just both?

AtaraxianBear

The limit for Roll20 is 10mb, which I normally have fairly decent performance at. I suppose I would prefer that you look at the size of the output file, and try to maximize the pixels per inch while keeping the file size below 10mb. But that's just me.

Travis Needham


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