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dextersinister
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Leaderboard: Locking Down Bugs

This month I've been hunting down bugs, primarily in the Hunting Grounds, and that's the bulk of what's in this expansion. I expect that some of you will find that very exciting and some rather disappointing.

As far as content goes, this expansion does introduce the ability to lock chastity cages and belts, and introduces a new location on Ravenstoke Pike if you want to lock yourself down and not look back.  Most of this is properly laying groundwork for future expansions, so that other characters can put you in chastity, demand your key, and the like.

Speaking of backend groundwork, this expansion also includes some foundational code for harems.  There's literally no way to access it yet, but I'm getting the bones down for when future expansions get plotlines to the point where you can add subs to your harem or get added to somebody else's harem.

Play it all here: http://dexsin.com/leaderboard/ 

Otherwise, though, I am capping my work on Leaderboard for the month because the holidays means I'm not going to have any more time, bandwidth, or access to my computer for the next two weeks.  Wishing all of you a fabulous version of whatever holidays you celebrate and a restful winter break.

—Dex

Changelog v0.0.11

Arriving early for your shift at Taimori no longer results in your going home because there are no diners.

Numerous Hunting Grounds bugs--mostly functions being passed id strings when they require objects and vice versa--have been squashed.

Checking out Hunting Grounds club goers puts their description in the contextual pane.

Description code got a bunch of minor fixes ('removed a needless comma' level).

Hunting Grounds no longer loses track of your drinks at the table

Loading a game clears out old data from surrounding panes

Chastity cages and belts are now lockable from your wardrobe

New location: Key Plunk Bridge on Ravenstone Pike


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