Milk Maid Manager
Added 2021-08-27 17:23:11 +0000 UTCYour weird uncle died and left you his dairy ranch, which was good timing because you kind of needed to skip town for a while. You never saw him often, but you do remember him speaking fondly about his remote plot of land and his two cows, Daisy and Bessie.
You figure you can go live at the dairy, at least for a little while. Enjoy some fresh air, milk some happy cows, sell the milk for anything else you need. Your uncle's distributor still sends a truck by every morning.
You've never visited the dairy or even milked a cow before, but it can't be that hard. You pack a few essentials and head out to the boonies, ready to build a new life.
What you find, however, is... unexpected, to put it charitably. Scandalous might be more apt. In fact, it's probably just downright illegal.
Daisy and Bessie are not quadrupedal cows with four stomachs and swishing tails.
Daisy and Bessie are women. Very naked, very well-endowed women, who are very happy to see you.
They're overdue for their milking.
--
So this one kind of hijacked my brain this month. I was all set to write some Rod Stoutwood content for Leaderboard and then, late one night, I found Gallon Gals, a hucow idle clicker. Much fun was had, but then my treacherous fucking brain whispered to me, "what if... a human dairy simulation game? what would that look like? how would you make that happen?"
And then I lost three weeks to building a human dairy simulation game.
(Don't worry, Stoutwood fans, that ride will open next month.)
The funny and somewhat frustrating thing about coding is that each successive project tends to be cleaner and better-built than the last one, and development is faster and easier each time. With MMM, I started off with mapping groundwork laid out in Teayeph VI and then was very good about making general-use functions instead of hand-coding specific functionality for each specific use-case. That essentially translated to "oh, I should have some events code, how would I do that, oh wait, that took ten minutes."
MMM does some moderately clever stuff with SVG defs that means I can shuffle them around, swap them out, and animate them pretty easily. Right now the animation is bare-bones (although I'm rather proud of the rutting animations), but it's easily expandable if I pursue this project. It will also be super easy to add more stations, especially upgraded versions, and expand the game that way.
Characters emote with little speech bubbles that are presently single-word placeholders. I'd like to switch those out for little icons in the future.
The only bit in the v0.0.1 release that isn't yet implemented is buying land and expanding the dairy, but the starting parcel if land is pretty large. Once real estate goes live, I'll probably reduce the size of the starting parcel by a big chunk.
I'd also like to add a 'difficulty' slider of sorts where you might owe money to somebody back in the city. Each week you pay them off is a week you keep playing, with escalating payments and all that good stuff. I will, however, be sure to include the easy mode option where you don't owe anybody anything and you're free to do whatever with the proceeds of your milky endeavors.
Anyway, I hope you enjoy this game that hijacked my month. I find it amusingly fiddly buildy fun, just enough stuff moving around the screen that need my attention to keep my brain engaged. Let me know how you find it!
Happy Fapping, Pervs!
—Sin
Comments
Mobile-friendly is going to be entirely dependent on how any given mobile browser does SVG (and to a lesser extent how it does javascript). I want to stick this into an electron wrapper for desktop; I should see if there's a similar wrapper for mobile platforms, as well.
Dexter Sinister
2021-08-28 02:01:22 +0000 UTCI look forward to a mobile-friendly version.
Connor Jones
2021-08-27 22:49:51 +0000 UTC