Hey everyone! Lately I've been working on some more assets for the game and created a generic low level enemy goon to act as a baseline enemy for our protagonists. I wanted to go for a faceless menacing kinda soldier akin to the Combine Soldiers from Half Life or Genome Soldiers from MGS1 but with a more dieselpunk spin to it:
Overall, I'm pretty happy with how this dude turned out and I should be able to make different variations of him pretty easily for different enemy types such as snipers or heavies.
I've also been working on making some more interesting industrial style environments to spice things up a bit:

The idea is an industrial zone with an alpine and slight dilapidated vibe to it. I feel like it'll make an interesting environment with many tactical options such as pipes, explosive barrels, raised walkways, etc.
Nothing too sexy but I'll get back on that soon! Nonetheless I hope you enjoy this little behind-the-scenes look into some game dev/model development stuff.
OmegaOzone
2025-02-13 04:19:39 +0000 UTCKapitanWolfgang
2025-02-13 00:21:49 +0000 UTCOmegaOzone
2025-02-11 01:08:49 +0000 UTCBillycolt
2025-02-10 23:06:16 +0000 UTC