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Translator++ Ver. 3.7.15 - TyranoBuilder & Context Translation

Hello everyone, 

This is a quick update info for Translator++ Ver. 3.7.15


Ver. 3.7.15


Translation by Context

By default one translatable text will only appear once across an object (or even across a project in a certain engine). This makes it easier for translators to translate, because there is no need to translate the same text over and over again. This is also useful for maintaining consistency of translation.

But sometimes one word can be translated into several meanings depending on the context. So in some situations the translator needs to translate some of the same words into different words.

This is possible in Translator++ Version 3.7.15 or greater.

We have a new tab at the previously called “Current Cell Text” block that is dedicated to handle context translation.


You can read more about Translation by Context at the documentations: http://dreamsavior.net/docs/translator/getting-started/translation-by-context/


Not all engines are currently supports Context Translation.

Support for RPG Maker VX, VX Ace, XP, MV, & MZ are yet to be done.


Support for TyranoBuilder has been added

I have created a video to demonstrate how to translate TyranoBuilder games. Please take a look.


You can receive this update by activating auto-update in your Tranlator++'s options.


Cheers,


Dreamsavior


Translator++ Ver. 3.7.15 - TyranoBuilder & Context Translation

Comments

It does not creates an exe file in the folder were it extracts the game

Hi, every time I play with the translation and I make a save, I get "audio save error" which is removed only by restarting the game. Is there any permanent solution to this problem? I await an answer thanks for your attention.

Play92

heck yeah baby. can't wait for rpgmaker support for the feature

autonomous spaghetti


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