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kingeric1992
kingeric1992

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AnimSpeedSE

A port of AnimSpeed skse dll plugin on LL by meh32, which adds papyrus functions to alter actor/ObjectREFR animation speed, to SkyrimSE & AE.

Aditional demo espfe plugin is included to demo the main functionality and script usage.

Reupload to mod sites is prohibited.

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Requirements

SKSE64
Address Library for SKSE Plugins

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Install

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Demo esp

A demo for the main functionality.

Demo esp -- Requirements

Demo esp -- Install

Demo esp -- Usage

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Usage

  • This port has default to not enable negative speed hack to be safe. To enable negative anime speed, Add a character X to the plugin filename (ie, AnimSpeedSE.dll -> AnimSpeedSEX.dll).

  • This port has expended the anime target from Actor in the original mod to ObjectReference as the native function does.

The plugin adds the following papyrus functions under class name AnimSpeedHelper

[ int function GetVersion() global native ]

[ function SetAnimationSpeed( ObjectReference target, float scale, float transition, bool absolute) global native ]

[ float function GetAnimationSpeed( ObjectReference target, bool absolute) global native ]

[ function ResetTransition( ObjectReference target) global native ]

[ string function GetAnimationEventName( ObjectReference target) global native ]

[ float function GetAnimationEventElapsed( ObjectReference target) global native ]

[ function WarpAnimation( ObjectReference target, float amount) global native ]

[ function ResetAll() global native ]

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Credits

SKSE team for creating SKSE64
meh321 for the original LE mod and Address Library
Ryan-rsm-McKenzie for CommonLibSSE

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Copyright(C) 2024 king_eric1992@hotmail.com

Changelog

[May.7.2024] Initial release.

AnimSpeedSE

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