Lately I've been working on a enbseries plugin dll to allow user scripts to control enb parameters and more. For example, retrieving game matrix for world normals.

basically you can send anything from game to enb shaders, pre-compute values in cpu, controls enb settings across predefined shader files and .inis,
or even send values from enb UI back to game engine.

And all that through easily accessible user scripts.

And perhaps create SFX shaders and tied them to all kinds of game stats!
The project is in beta test now.
Feel free to contact me if you wish to try something crazy with your presets.
TreyM
2022-07-26 01:08:56 +0000 UTC