DiBS 0.3.6 Progress Log - Level Planning
Added 2022-06-30 22:56:14 +0000 UTCWhat's Worked On
A ton of level planning, mostly how it'll flow together.
(Small update: added zoomed-in versions because apparently, Patreon squished the resolution.)
Levels
Wolf and Koubold Miniquest Flow

Here's the general flow for the wolf and koubold miniquest! Trying to limit backtracking so it's a nice flow.
The kobould objective is the snack-giving, so not much change here.
As for wolf, there will be a snack dispenser in the West Wing so he can eat too. Although, been thinking instead of the snack, it could be his scarf as an objective, where Mox gives him the scarf. Still undecided because he looks weird without the scarf.
West Wing Mall
This is a continuation from the last post. The left side felt a bit empty, so this became a path for wolf's miniquest and a small "VR easter egg" for a minigame.
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^ From the previous post. The stairs on the right lead up to the West Wing Mall.
Train Station
The current train station is a bit empty, so here's to liven it up.
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Labs

Ah, the classic lab level.
This one will be relatively short to fit in the one-hour playtime, but it'll have most of the plants here as a final 'huzzah' before the boss.
As another cool mechanic, the computer will let Mox skip (spare) or fight the future boss.
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Cafe (Easter Egg)

An easter egg for the end of the game. Will be for easy access for the cinema. There's even a spot for femwoof, who was tragically out-voted by woof. Will probably replace debug room.
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Known new bugs
- Cursor disappears when in fullscreen (haven't been able to replicate bug. Seems fixed though.)
Bugfixes
- None. Focused on level planning.
What to expect next post:
- More progress logs on levels.
Anyway, next progress log is on July 15!
Comments
Happy july fourth to all the Americans, and i believe it's july 1st, or 3rd for the Canadians!
Ariffet Orlase
2022-06-30 23:00:53 +0000 UTC
