DiBS 0.3.6 Progress Log - Level Tests
Added 2022-06-15 22:40:01 +0000 UTCWhat's Worked On
Mostly just testing and planning on levels and how they could look like.
Levels
Park
Best viewed with a dark background.
Here's a mock-up of the greyscale test for the park (still too dark).
Still undecided if park should be added. Partly because it wouldn't have many gameplay purposes. It's like a second safe/save area. Aside from that, it doesn't do much.
Dunno. Just really like parks, especially if it's in a spaceship.
Train Cinema Tape
Thought it'd be cool if the cinema tape was set on the train, so the next cinema tape will be on the train!
More Level Planning

Just general level planning. This time is an extension of the club area (the one with the backtrack doors). Wanted this to be like a "mall annex" but couldn't figure out what to put here that wouldn't just repeat the last mall.
One idea was a "VR area" where Mox could play mini-games (like the game for the upcoming personal game jam.), but that would be much later in development and it'd feel empty in the meantime.
Still generally planning.
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Known new bugs
- Cursor disappears when in fullscreen (haven't been able to replicate bug. Seems fixed though.)
Bugfixes
- None. Focused on level planning.
What to expect next post:
- More progress logs on levels.
Anyway, next progress log is on June 30!

