Hello all!
Yay, it's release day, and back to the usual schedule with it. Not so yay? So what's up?
Rendering 0.51.0 has started, shock there I know. And now, as a reminder, this one will take longer to make. Usually the script is between 20 and 25 pages; this one is 31. There are sections where I can reuse the renders since portion of the scene is the same, just certain parts differs so need so see how it goes over these weeks. So do what you want with that knowledge.
Writing... The epilogue is done. It's 64 pages. Yeah... the final word count of ToaM is 396 830, and that's mostly dialogue. So where do we go from here? Well... Sorcerer 2, the writing of it has started. Hopefully, by the time I've done the rendering to ToaM I have three or four updates buffer, that would allow me to be more flexible with things. And since no spoilers... something else.

This was me testing a... let's say, story concept. One of the annoying things with Daz is that there are no environments, which I've told a hundred times by now. So, essentially, you need to write to what you can make. Luckily, I do have the opportunity, and that is why writing ahead is a good thing. Now this is interesting in a couple of ways, other than the textures leaving something to be desired, but that is easily masked by changing the time of the day and adding some ground fog. That and it needs a few more pieces of jungle in the background. What is most interesting is that this... is something related to how Sorcerer 2 starts. There is a sort of catalyst in how things start. Magical or mundane. Or in this case, it sort of both. What starts as mundane event turns in to something else. Why? Well... that you wait and see. Anyway the interesting stuff...
360 renders
Implemented the next part of the story
2 hidden images
Grammar, spelling, and other fixes (Thanks to Adry, Shaddy, BryonSmothers3DX, Bread, Horny Toad, Bernie64GER, OBE, DocWhoJ, Oaiki, Digitalzig, FrankDaGreat)
Yeah not much to say in here, really. The codex stuff is in progress. Most changes that need to be made are done; they are just on the development build, like many other things. Anyway.
$15 Tier: As soon as the post has had its final touches and links been verified.
$10 Tier: 1st of October
$5 Tier: 2nd of October
$3 Tier: 3rd of October
Public: 13th of October
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ToaM-0.50.0-pc.zip
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ToaM-0.50.0-pc-C.zip
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ToaM-0.50.0-mac.zip
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ToaM-0.50.0-mac-C.zip
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ToaM-0.50.0-Update.zip
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ToaM-0.50.0-UpdateC.zip
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com.talothral.toam-release.apk
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com.talothral.toam-release.apk (WT)
Talothral
2025-10-01 00:23:08 +0000 UTCAtlas Hespérides
2025-10-01 00:13:01 +0000 UTCwoody
2025-09-29 23:59:55 +0000 UTC