NokiMo
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⑬ flathack, v2

Hello!  Sorry, I got food poisoning or something, which is one of the worst common things that can just sort of happen to your body!

Despite everything, I am here with a modest upgrade to flathack, which I've decided looks better in lowercase:

- Art, kindly donated by my spouse glip;

- Rooms that aren't rectangles;

- Slightly less repetitive worldgen overall, I hope;

- Obstacles (that actually stop you this time) and keys in a progression order;

- The ability to hold a key down to move like in any regular video game rather than having to furiously mash an arrow key;

- And more!  Well, probably not.

I'm enjoying this, and especially enjoying the constraint of making it a single floor and low-complexity affair, so I'll probably come back to it after advent is done and play with it some more.  I'd like it to be a fun time-waster that's just surprising enough to keep your interest but not quite deep enough that you wish it were a real roguelike.



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