NokiMo
Sam Tail
Sam Tail

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More sand everywhere!

This week, much like last, has been spent almost entirely on background work. Almost got them all in.

The beach is usually known for it's fun in the sun. But that doesn't mean Sammy wont have anything to do at night. Once the sun sets, a bunch of people gather round a firepit to talk, drink beer and enjoy themselves. Sammy is more than welcome to join.

An area that for now seems innocent enough. But will play a prominent part in the lore of Blaston. Much of the city is walled off, but this part uses the lake as a barrier to keep people in/out. So why are there boats?

And finally a proper back room for the pub. Not a very nice place to hang out, but being that Sammy only changes there and invites the odd "guest" over, it's no surprise its a bit run down.

There are a fair few other BG's done, as well as one of Sammy in the water. But I don't want to spoil everything in this post. Just know that Sammy can get around the whole lake now and will eventually be able to jetty jump for a bit of fun. Hope her swimwear doesn't go missing if she does though...

Comments

How does confidence work? How do we increase it? Is there any documentation or guides that we can follow?

Furyfries

Perhaps it would be a good idea to include a version number in the savegames, and give all builds that have compatible savegames the same number? Then the program could simply inform the player that the savegame can't be loaded onstead of throwing an error screen. NOTE! The savegame version would be reported within the savegame file, and it wouldn't necessarilly be the same as the build of the game itself. Several builds could have the same savegame version.

Jasmeria


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