Haven and beyond
Added 2021-04-08 15:43:18 +0000 UTCSo with the mission part of Haven released, I am sure it is easy to guess that next in line are the endings. These have already been written out on paper and fully planned, so now it is just a case of getting it done in the game. I am hoping this will be a quick and smooth process.
But what next?
Once Haven is fully done, I plan to put a lot more love into the everyday areas you can visit. This generally consists of 4 tasks.
The school. This is an area where people spend a lot of time and it also has the ability to contain a huge variety of different events. From dance/sporting events to social interactions with other people in the school.
Clubs are also something that is planned. Generally these will focus on a specific theme or character. For example a photo club might deal with you modelling for photos, and we all know where this sort of thing can go. Or a fashion/sewing club where you make unique clothes that are not available in the shops, model them and, well...
Emile and faction events. The Emile events will be focused on the weeks following the prologue and contain events where she tries to help you get adjusted to your new body and new life. It will also give you a lot more background on life in Blaston. On top of that, Emile will play a large part in the post Haven story, but since I haven't released the endings for that yet, I will not spoil things.
The faction events will be mini quests specific to places like the security forces as well as the other factions who have yet to be introduced, but will be through the Security quests.
General exploration events. These are events that will happen as you walk around town. They span a wide variety of things such as simple cat calls if you are looking attractive, drunk events if you have had too many, propositions if you look too alluring and all the other things you can imagine happening as you walk around town.
Fleshing out specific areas. Places like the lake, truckstop and highway have a lot of potential for nice events, but as of now are just empty. Here I would plan to add in the specific events and activates that gives these locations purpose. Volleyball or swimming at the lake, cleaning the trucks, working the diner or outright selling yourself at the highway and motel. All these areas were added with a purpose, and should be brought to life.
Comments
Welcome, I a, happy to hear you are having fun. Its always nice when you get to see new sides of events even if you have played the game before, so I try to include as much variety as I can. And thank you for pointing out the typo, I have fixed it on my end.
Sam Tail
2021-04-11 10:49:23 +0000 UTCi absolutely love this game , the story the art the hidden objects to find ,the different paths you can take ,its fantastic keep up the good work ... noticed one minor typo when meeting the chief .. parsons says you can HAD on in instead of HEAD on in ... i am looking forward to seeing where this goes i can't wait to see more ...
william wofford
2021-04-11 00:13:42 +0000 UTCI like the school expansion. So many possibilities that could open up for the MC there. And more interactions with Emile are welcomed as well. Thanks for the update.
Mena R.
2021-04-10 05:52:30 +0000 UTCWelcome. Haven has come a long way since that release and I'm glad you like where it headed. I am happy myself to see it all come together.
Sam Tail
2021-04-09 17:17:57 +0000 UTCHey I joined after seeing Haven in the demo, good stuff and you got it out pretty fast too.
Pete
2021-04-09 07:46:00 +0000 UTCSooo excited for everything Sam! Keep up the awesome work!
Min
2021-04-08 18:20:49 +0000 UTC