NokiMo
DM_Andy
DM_Andy

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Foundry Module Updates

Hey everyone! I just wanted to write a quick note to update you all on the progress of working through the backlog of maps for Foundry.

The below modules are ready and will be submitted to Foundry Premium next week for approval. I'm hoping by the end of next week, all of these should be fully available to you through Foundry Premium:

The following modules are finished and readily available. Note, any map recreation from a published module (Like Sinsiter Secrets of Saltmarsh or the Blue Water Inn) cannot be published to Foundry Premium due to the IP restrictions of those maps. These will remain as manifest URLs that you can install via the URL.

The maps that are next in the back catalog include the following (these will be worked on over the course of the next month along with any new releases):

I appreciate everyone's feedback, and I'm constantly chatting with Talanor (our awesome developer) about enhancements to the UI and taking all of your suggestions. I'll notify you all with any major updates to the UI as well, but as a good rule of thumb, make sure you're always updating the Map Preset UI when installing my modules.

It's been a crazy journey, but I'm glad we're finally here and working hard to release these modules to you all!

Cheers,

DM Andy

Comments

Hi Jon! Yes, I prefer to have each map as it's own module so this way folks can choose what to install Foundry. Unlike other creators who will often use just one, lower resolution map and add their own journal entries, token, etc, my map modules contain a high resolution pack of every single color mood and weather map file. Though they are only loaded on the map page via the UI when selected, adding all maps together will be quite substantial for the size. Additionally, since I'm on Foundry Premium, I can only upload maps that are not direct recreations from the module maps so because there are IP challenges to navigate around, I prefer them as their own separate module. Maybe down the road I will do combined packs to make it easy to install with a reduced color mood to keep the package size lower. I'll have to explore some options.

Andy D'Amato

Is there any reason why you are doing separate modules for each release? Some of the other creators have a single module that they just update and add content to. For example Pyramking is doing a single one for Legends of Barovia now. It utilizes the adventure compendium.

Jon


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