Hey everyone, and welcome to my monthly recap post, where I showcase each map that I made in the previous month. This month we got to see a new take on the Bluto encounter with some custom .png boat tokens, the first (of many) maps in my collaboration with DragnaCarta, and the continuation of our Winter's Graps and Saltmarsh projects. More details below!
Additionally, I want to remind everyone there are currently two resources to help you find the maps you need:
Map Hub page These links below will lead you to every single map I've ever put out. I have this grouped by module/theme but If I made it, it'll show up on the links below.
Collections page While not perfect, this was Patreon's way of helping creators organize their pages into collections. If you're looking for a particular theme (like snow or coastal), you can find it here, group up by collection posts.
Let's review the maps I put out in November!
Inspired and built around the "Bluto Encounter" from CoS, I built Lake Duskfall as an homage to Lake Zarovich so you can run any shoreline/lake encounters you have planned. I was excited to be able to offer up a boat .png token with the new custom-commissioned art I've been sourcing each month!
Additionally, I made two versions of this map to include the boat house/fishing hut and one of just the shore to give you more flexibility in how you run it.
Download the Champion Tier Version Here! This month, I was very excited (and honored) to be able to announce my collaboration with DragnaCarta to create a series of encounter maps to support his massive overhaul of the CoS series called "Curse of Strahd: Reloaded". You can find the free resource and full guide here.
In the guide there are new encounters for you to run and challenge your players, including a zombie siege of the Village of Barovia. This month, I created the first map to support this with the eastern barricades which your players will defend against the oncoming horde of undead!
And if you're not using this supplement for your own game, fear not! I created a version without the barricades to be used as a road/town outskirts map for general use.

As I continue to cover all of Barovia in snow, the Winter's Grasp project continues to grow, finishing the last two locations in the Village of Barovia. Now you can run the entire village in the cold, harsh winter as the unforgiving wind and ice present a whole new challenge for your players!

Download the Winter's Grasp Church & Graveyard Here!The bustling port city of Saltmarsh continues to grow and expand each month as I set sail on my journey to map out all 30 Saltmarsh locations! (as well as all of the adventure locations from the book). This month, I tackled The Dwarven Anvil, the town's primary smithy, which uses a finely crafted Dwarven Anvil to forge their metalworks! Complete with the forge and storage shed as well as the home of the smith's owner and even a small shrine to Moradin, your party is sure to find themselves at this location!
Download the Champion Tier Version Here!That's it for the month of November! I can't believe we only have one more month to go until 2025...yikes! But I'm super excited for next month as well as what the next year will bring.
Next month, I will start on my first (of many) re-works of my Vallaki maps, starting off with the gates of Vallaki as well as the VoB Town Square map. As my art direction and style continue to evolve, I hope I am able to bring even more life and depth into these wonderful gothic cities to not only be used as "battlemaps" but also as storytelling devices and visual aids for your games.
Thank you all so much for your continued support of my work and allowing me to keep the lights on with my craft!
Cheers,
DM Andy