NokiMo
DM_Andy
DM_Andy

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Champion Tier - Old Bonegrinder V2.0 | 20x30

Disclaimer: All content controlled by Wizards of the Coast IP is available for free in compliance with the Fan Content Creation Policy. The free post for this map can be found here.

 Hey everyone and happy New Release Monday! I’m thrilled to announce the release of the much-anticipated Old Bonegrinder V2.0! This map holds a special place for me, as it’s a revisit of one I originally created over three years ago.

For this new version, I’ve gone the extra mile by commissioning custom assets to capture the eerie details I envisioned—like the tattered windmill sails and the distinct onion dome roof. It’s been a joy bringing these elements to life, and I hope they add that extra layer of grim atmosphere to your sessions!

I can’t wait to see how you use this fresh take on the Old Bonegrinder in your games. May your players tremble before the horrors of the hags!

And just in case you missed it, I created a fun little trailer for this map, which you can find here.

This release is packed with a lot of files, so instead of multiple .zip files, I’ve organized everything into a Google Drive folder (linked below) due to Patreon’s upload limits.

Download all map files from Google Drive here!

What's included in this release:

There are five core maps (Roof, 1st floor, 2nd floor, 3rd floor, and 4th floor), each with variants for height blur and lighting. I wanted to provide flexible options so you can customize the atmosphere for your campaign.

Challenges & Design Approach:

One of the biggest challenges with this map was nailing the perspective while ensuring each floor aligned naturally, creating the feel of ascending the windmill. I also focused on making sure each floor had enough space for token placement, along with the possibility for combat if it breaks out.

I found the original map in the book (while beautifully drawn) to be far too cramped for a standard D&D party and the hags. My version is significantly larger, designed to accommodate larger parites, plus the three hags. However, as you'd expect in a tower, the floors get smaller as you go higher!

Design Alterations:

I’ve also taken some creative liberties with the atmosphere. In my game, I renamed the location to "The Old Mill", toning down the overtly sinister vibes like the name "Old Bonegrinder." I felt the original version was a bit too obvious about the evil lurking inside. For a more subtle buildup of tension:

Future Plans:

For a future release (not yet determined when), I plan to create a few variants, including:

I hope this map enhances your games and keeps your players on edge! Looking forward to hearing your thoughts and how you use the Old Bonegrinder V2.0 in your campaigns!


 I absolutely love October, so I wanted to kick things off with one of the spookiest maps from Curse of Strahd! But the chills don’t stop here—I’ve got even more spooky maps lined up throughout the month, including:

Each week, I’ll be releasing a new spooky map to help you bring all your horror-themed encounters to life and delight (or terrify) your players!

As always, thank you for your incredible support of my work—it means the world to me!

Cheers,


DM Andy

"DM Andy Maps is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC."

"This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode." 

Champion Tier - Old Bonegrinder V2.0 | 20x30 Champion Tier - Old Bonegrinder V2.0 | 20x30 Champion Tier - Old Bonegrinder V2.0 | 20x30 Champion Tier - Old Bonegrinder V2.0 | 20x30 Champion Tier - Old Bonegrinder V2.0 | 20x30 Champion Tier - Old Bonegrinder V2.0 | 20x30 Champion Tier - Old Bonegrinder V2.0 | 20x30 Champion Tier - Old Bonegrinder V2.0 | 20x30 Champion Tier - Old Bonegrinder V2.0 | 20x30 Champion Tier - Old Bonegrinder V2.0 | 20x30 Champion Tier - Old Bonegrinder V2.0 | 20x30 Champion Tier - Old Bonegrinder V2.0 | 20x30

Comments

Ohh awesome!! I'm so flattered and honored you are enjoying my work so much. It makes me so happy to know my maps are useful for your games!

Andy D'Amato

amazing map! every time get to the next step in my game i can always rely you got something beautiful ready for me to grab.

Fabian

Nah, dont worry. This will be a joy to run no matter what. Your maps are a huge part of making this CoS campaign feel special and I thank you on behalf of my players for your awesome work <3

allnightlight

I'm so glad you like it so much! This was a really fun map to make :) The transparent backgrounds are tricky right now due to the fact that some of the assets used are from the Inkarnate library as well as my own assets. Because of this, their policies state can't create transparent backgrounds (at least for now). I'm working on some ways to make this happen but for right now I'm not able to do that sadly (Sorry!). In a future release I plan on creating some alt variants of the mill (like restored sails, an "on fire" version, a basement for all the hag stuff, etc) and included with those variants will be a parchment map containing all of the levels which might help a bit I hope!

Andy D'Amato

I think this is my favorite map of you besides death house so far! Would it be possible to just get the parts of the mill that get added with each level (interior and exterior) on a transparent background that is the same size as the whole image? If its not possible / To much of a hassle dont worry - love your work <3 I'm using the 8k webp / no grid / dark fairytale

allnightlight

Thank you so much for your kind words! Also best of luck to your CoS game! I should have a good chunk of maps covered for the first half of Barovia including all of VoB, Death House, Tser Pools Camp, Tser Falls, Bonegrinder, etc. In Nov I'm doing a map for Lake Zarovich then I'm starting to re-work all of Vallaki starting in Dec (I have mapped out every location but I'm currently re-doing my older maps to update them in my newer style and asset library). I hope you continue to enjoy the work I do and best of luck in your CoS game. Cheers

Andy D'Amato

Hello DM Andy! I recently found your amazing collection and just started CoS (yesterday) with my new group of players. Your Durst Manor maps are like 1000x better than the defaults included with the $24 WotC FGU module! I wish they would pay you for all your maps.

knaz

Hey Andy. Thank you so much :) No no. Everything as is, just without the pillar so the players can see the floors underneath. I'll give you details in DMs

Pyrosophy

Thank you so much!! I was really excited to revisit Old Bonegrinder with a well deserved re-work and I'm pretty happy with how it came out. For the pillar, let me see what I can do. I'll have to rework the shading / highlighting around that post and tweak some things behind / under it. What color mood do you plan to use? And I assume no lights since you are using Foundry? I can try to get to it this weekend once I'm finished with my next map release.

Andy D'Amato

Wow. I think this is my favourite one of yours. Granted it might not be the most complex you've made, but the vibe is so perfect. Great, great job. Do you think it would be possible to release the interior without the center pillar ? (the base is fine). I am making them in foundry and the pillar eats a lot of space (I will re-add it as an overlay tile that players can walk under) :)

Pyrosophy

I consulted Madam Eva and she foretold your upcoming session in the Tarokka reading. Thanks for your kind words, so happy you'll be able to make good use of this map. I've love to know how your party did after your session is over, please update me!

Andy D'Amato

MY PARTY IS GOING TO FACE THE HAGS THIS SUNDAY, HOW DID YOU KNOW? XD Fantastic Work Andy, Loved the Colors options!

Miguel Sales

Thank you so much!! Really happy you enjoyed the updated map. I'm not far now from heading back toward Vallaki! I'll be working on a revised Bluto encounter along with providing row boat tokens to be used on the map, then I'll hit the Vallaki east gate and start re-working all my Vallaki locations.

Andy D'Amato

Yo Andy. This is fucking insane!! Running RRL and I am even more looking foreward to Lost Soul now! Wachter Haus and Burgomaster Mansion next? ;p

allnightlight

Thank you so much!! Would love to hear what your players think once they get there (and survive haha)

Andy D'Amato

Fantastic work mate! Really look forward to when my players get to it so it can be shown off!

Dungeon of Terra


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