
Hello everyone, and happy New Release Monday! Today, I am releasing part 1 of 2 of my newest Burgomaster's Manor V2.0 map, which features the exterior building and grounds. As manor maps are quite large projects, I'll have the full interior versions done next week so you can feature this dilapidated, once-great manor in your games.
I created this map with enough of the manor grounds to host combat encounters should you wish to siege the manor by the forces of the undead (or any other beasties you have planned). I created gaps in the surrounding rusted iron fence so your critters could leap over the low stone wall and besiege the manor. From the looming gargoyles at the front entrance, amidst the tall swaying weeds overgrown in the yard, to the reaching pines surrounding this once grand manor, I hoped to have achieved a look and feel that is befitting the corruption of both the land, people, and even buildings of the mist covered valley. Each window has been boarded up, broken from the undead's continued attacks of the undead and if you look closely, you can even spot claw marks scratched against the wooden walls.
This map is based on a 40x30 grid and features multiple color moods, versions with and without lights, and various weather effects. When I do the interior version, I will also include a version with and without the deceased former Burgomaster in his coffin in the drawing room, so you'll have lots of options for this house's use.
For my Champion Tier patrons, you will get the following with this release:
Exterior Map of the Burgomaster's Manor
Six Color Moods: Dark Fairytale, Gloom, Ghostly, Night, Sunny Day & Warm
Various Weather Effects such as Fog, Rain, and Sun Rays
Versions with and Without Lights
8k & 4k Image Resolution
Grid & No Grid Versions
Jpg & Webp File Formats
VTT Sizing Guide
As these manor maps are often huge projects, next up will be the interior, in which I plan on doing a 1st & 2nd floor and an attic level, which should provide many options for combat and social encounters for this map. Later this month, I'll convert some of my Village of Barovia maps to Winter's Grasp maps, including Bildrath's and Mad Mary's, and if I have time, I'll try to include the Blood on the Vine Tavern with this batch as well. And lastly, on the Saltmarsh front, I'll be working on some generic docks that are handy in almost any game that features a large waterfront!
I hope you enjoy this manor map! I channeled my best haunted mansion vibes into this to make it as creepy and spooky as possible, befitting the dour folk that live in these dark lands.
As always, thank you for your continued support of my craft. I'm excited to share more of my work with you soon!
Cheers,
DM Andy
Gregory MacDonald
2024-09-12 06:28:45 +0000 UTCAndy D'Amato
2024-09-11 17:20:58 +0000 UTCAndy D'Amato
2024-09-11 17:16:30 +0000 UTCGregory MacDonald
2024-09-10 15:56:54 +0000 UTCMichael Rozmin
2024-09-10 15:08:01 +0000 UTCAndy D'Amato
2024-09-09 17:56:16 +0000 UTCGregory MacDonald
2024-09-09 17:51:44 +0000 UTC