NokiMo
DM_Andy
DM_Andy

patreon


Champion Tier - The Gothic Village (Final) - Part 3

Update March 22nd, 2025: Attached the printable PDFs .zip file

Hey everyone, and happy  New Release Monday! Today is part 3 (and the final part) of my massive Gothic Village map.

This new release covers the upper levels of the various buildings, including the 2nd floors and attic levels (for those buildings with them). I've also included the upper levels of Death House as an alternate variant so you can choose to run this with or without Death House within this Gothic Village. 

Also, to keep things all in one place and easy to access, for this launch, due to the massive number of files, I've included them all in a Google Drive link instead of the traditional .zip files (The link is below). 

Thank you for your patience with me as I worked through what was probably one of the most challenging maps I've ever tackled. This was the largest interior/exterior village map I've ever done, including 27 painstakingly detailed interiors. The logistics of aligning the upper / lower roofs as well as the stairs and building placement was a good part of the challage but also it was important to me that each building made sense, and felt lived in. No matter which house you expose to your players, I wanted the visuals to all tell their own little stories, especially the raven keeper's tower and the person in the central tower attic practicing their knife throwing skills at a tiny vampire puppet (along with keeping holy water and sharp wooden stakes!).

What you will find in this new release is the following:

I've placed all of the files together in a single Google drive, which includes all the floors and exterior versions. 

You can download this full pack here.  

For my Champion Tier patrons, I have included the following:

Up next, I'll be working on Kester's Leathergoods from my Saltmarsh series. This will include two buildings; one for the tanning process and the other which will act both as a shop and house for Kester. 

After this project, I plan to hit Mad Mary's home and the restored Burgomaster's Manor from the Interactive Tome of Strahd series of maps. 

It'll be a month of buildings for March! It'll be an exhausting challenge for sure, but I'm up to the task. Looking forward to sharing this month's work with you all.

As always, thank you for your continued support!

Cheers,

DM Andy

Champion Tier - The Gothic Village (Final) - Part 3 Champion Tier - The Gothic Village (Final) - Part 3 Champion Tier - The Gothic Village (Final) - Part 3 Champion Tier - The Gothic Village (Final) - Part 3 Champion Tier - The Gothic Village (Final) - Part 3 Champion Tier - The Gothic Village (Final) - Part 3 Champion Tier - The Gothic Village (Final) - Part 3 Champion Tier - The Gothic Village (Final) - Part 3 Champion Tier - The Gothic Village (Final) - Part 3 Champion Tier - The Gothic Village (Final) - Part 3 Champion Tier - The Gothic Village (Final) - Part 3 Champion Tier - The Gothic Village (Final) - Part 3

Comments

Hey Ken, you're totally right! My bad! I've updated the .zip file. Thanks for letting me know.

Andy D'Amato

Is it possible the Outskirts printable PDFs are attached here instead of the village itself?

Ken Stevens

I'm so glad this map will work for you! There is so much to explore here so I hope your players have a good time. This was right around the time I shifted to include night variants without lights (My assumption is most folk using VTT had their own built in night mode so the other no light versions would work). But after seeing some feedback I had decided to include night maps without lights as well. Though I don't have them for this map, let me work on making a set of no light versions. I remember the exporting took a while due to the size of the map and there are a total of about 8 versions I'd need to export but hopefully I'll have this done by end of day today. I"ll ping you once I've updated the files.

Andy D'Amato

Hi Andy! This map is phenomenal and absolutely perfect for my next encounter (featuring Death House itself as a revenant haunt from the new Monster Manual). Does there happen to be a night version with unlit houses? No worries if not. Thanks for the great work!

Ruthven

I'm always so incredibly happy when little details I add are spotted like this :) I've always loved the ravens in Barovia and though they have typically been used as gothic icons (thanks Edgar Allen Poe!) and associated with death and ill omen, I love the flip the module does by mentioning ravens are a sign of good luck. This also works well with the keepers of the Feather, who I've always felt had an extensive spy network of ravens all around Barovia to counter Strahd's spies. It also makes sense to me to use ravens to send messages across such a perilous land where overland travel can be quite dangerous and trade caravans must be extremely rare. I felt it made sense to add a rookery in town either as a town messenger or an ally of the Keepers of the Feather (or both!). I will most likely add another rookery in a random building somewhere in Vallaki when I start creating some generic interiors and also in Krezk as well :) Glad you enjoyed this little detail!

Andy D'Amato

Just found this and your other 2.0 maps. :D Been using your collection for my own homebrew run of Curse of Strahd, and my players enjoy your maps. :) I'm curious, what inspired you to add a raven keepers tower? Is that for sending mail? Do you plan to add raven towers in the other Barovian villages as well?

ArkansanDragon

Hi Jason and welcome to the community!! Thank you so much for your support and I'm excited for your CoS journey. One of the best campaigns in my opinion :) Regarding this map, this is an updated version of my Village of Barovia (Using a more generic naming convention so I don't accidentally tread any IP issues). However, it's not a 1 for 1 remake. This map features the easter side of the city and gives you a Gothic cityscape that you can use for any encounters you might have planned in the city. I'm working on re-doing each key location next (with Mad Mary's coming out Monday), and eventually, I'll have each key location updated (Church, Blood on the Vine, Bildrath, etc) as its own map. Hoping that helps!

Andy D'Amato

Hello Andy, Recent subscriber here trying to figure out what I do or don't need to get ready for a PK CoS campaign. I really look forward to seeing your maps in Foundry, but I was wondering if you could answer a question about this particular release? What maps from the "Dark Fantasy - Gothic Village" collection is this release intended to replace? Thank you very much. :)

Jason Cavanaugh

Thank you so much for your valuable feedback! I don't get a lot of it, so it's always welcome. I agree; overcast and gloomy are pretty close to each other and could probably just use the gloomy color variation as the overcast version. I do like to give variety in order for my maps to be more flexible in various campaigns and also individual preference. With this particular release, it was massive only because the village itself had 4 core maps (roof, 1st, 2nd and 3rd floor) then I did that all over again with the Death House variants so there were I think 9 core map versions. Then multiply that by 8 plus weather options and it was a beast. I definitely need to scale back on the amount of variants I think for huge release like future city maps for sure because this one almost broke me haha :) Again, really appreciate your feedback and letting me know your thoughts on the color variations!

Andy D'Amato

Hi Andy. While having variety is a good thing, do we really need all these color variations? I don't see any need to have both overcast and gloomy for example. Gloomy is like Overcast but with darkness cranked up. The sizes of these downloads have ballooned to immense size. 3 to 4 variations of the significantly "different" colors should suffice. E.g. Natural/Ghostly/Hope. Perhaps something to consider for a poll to get a feeling of other patrons on this.

Giannis Laliotis

Thank you! This one here is my remake of my Streets map, however if you're referring to my original I did when I first started, I'll be creating each key location as its own map (such as Mad Mary's, Bildrath's, Blood on the Vine, etc) and once all that is done, I'll see if I can get all of those individual maps pieced together on a larger scale.

Andy D'Amato

Amazing job Andy! Are u going to remake Streets of Barovia map too?

FranTheDM

That's a cool idea! However, I won't be able to distribute assets as I'm under several commercial license agreements that prohibit asset distribution. However, I'm always open to new ideas and suggestions you might have for future maps!

Andy D'Amato

Amazing sir, the first session has just gone by and now we will be doing the deathouse, having this finished will let me prep the next 3 sessions with a lot of confidence. Lovely work!

Dungeon of Terra

Hey Andy, it looks gorgeous as always. Would you consider releasing assets and/or empty maps? Even at a higher tier. It would make it so much easier to customize them. Tremendous work, as usual :)

Pyrosophy


Related Creators