
Hello everyone, and happy New Release Monday! Today, I have completed location nine from the Saltmarsh series, "The Green Market."
This outdoor market features 18 various market businesses for you to offer various goods and wares to your players. Nothing like a shopping trip and creating fun, over-the-top vendor NPCs to lighten the party's mood! Or, if you want to go the other way, maybe your party needs to blend in while tailing a suspected Thieves Guild member or even an unnatural fog rolling in before the market is beset upon by a horde of undead.
I've also included some fun names you can use (or not use!) for each stall.

I have created two versions of this map. One with and one without the market stall roofs so that you can choose which you'd like to display to your players. Additionally, I've created eight color moods along with fog and sunray options for added flexibility.
I added the following businesses to this map (feel free to use these names below or make up your own!)
There are lots of options for running various businesses for your games!
For my Champion Tier Patrons, you will get the following with this map release:

Saltmarsh maps are always so fun as they allow me to create vibrant and colorful maps compared to the darker themes I am known for. But even though these maps are created for a more sunny and vibrant environment, you can still utilize the gloom, ghostly, or even dark fairytale versions to create a gloomier tone for your games.
Speaking of gloomy maps, I've been hard at work creating interiors for each building in my east-Village of Barovia map! This will allow you to run all manner of encounters within the village, from meeting Barovian NPCs to fighting off rats and zombies inhabiting the homes. Maybe your players will need to investigate and go door to door trying to figure out the source of the poison being spread around town by the corrupted well water!
After this, I plan on creating a spooky and chilly wood map, perfectly suited for The Svalich Woods, with a large gnarled dead oak in the center. I hope this will be a nice versatile map to create some encounters in the wilds with.
As always, thank you ALL for your continued belief in the work that I do and your support. I could not do this without you all, and I'm forever humbled by it.
Cheers,
DM Andy
Andy D'Amato
2024-02-13 00:01:06 +0000 UTCAndy D'Amato
2024-02-13 00:00:50 +0000 UTCFox
2024-02-12 22:13:01 +0000 UTCDungeon of Terra
2024-02-12 19:17:10 +0000 UTCDungeon of Terra
2024-02-12 19:16:27 +0000 UTC