NokiMo
DM_Andy
DM_Andy

patreon


To blur.. or not to blur

Hi all! So I am testing out some new features released in the map tool that I use and one of them includes a new "blur" filter.  I have personally never been a big fan of blur as it hurts my eyes when looking at it, but I've also heard others say they prefer the blur for 2nd stories and above to give a greater sense of height. 

So I figured I would ask my amazing community here! While the new blur tool is handy, I do have to do some behind the scenes set up work with each map to get it to only blur the parts of the map I want, so it does add to the production time. Your responses will help me gauge whether this is a good use of my time because if not, I can use that time to work on other maps. Make sure to get your voices heard and let me know what you think below! Here is one the map that I tested it with: 


Comments

I like blur, but also think if the place has no windows there's no need to do blur.

Aureleus

no blur for me, as you can add some via foundry, it give us more choice to add some or not

Sebastien H.

If you don't want to blur, you could always mess with saturation or opacity of the background instead. We do that a lot in architecture for details and elevations to differentiate foreground and background.

Alvin Collins


Related Creators