NokiMo
DM_Andy
DM_Andy

patreon


Champion Tier (Free) - Death House - Light / Dark - Grid / Gridless - Escape Version

Disclaimer: All content controlled by Wizards of the Coast IP is available for free in compliance with the Fan Content Creation Policy. The free post for this map can be found here

Update Aug 11th, 2021: Thanks to the awesome suggestion from patron member Benjamin Mowbray, I created a grid / gridless version of the Death House "restored". In the event your players have rebuilt the manor or you plan on using this as another location for a fancy house or player home. You can find this in the attached .rar and .zip files. Cheers! 

PyramKing did an awesome video walkthrough of Death House on this video here. Go check him out! It is really well done!

I have finished Death House from the Curse of Strahd module! I also included a special "escape" map for the upper level to reflect the spinning blades, rotted walls, and black smoke spewing flames! I hope your players survive the dangers of Death House!

The Upper level maps are 20x30 and the basement level is 22x42. 

All versions can be found in the attached file, including "dark" versions of all the maps exclusive for my Patrons! 

Enjoy!

Champion Tier (Free) - Death House - Light / Dark - Grid / Gridless - Escape Version Champion Tier (Free) - Death House - Light / Dark - Grid / Gridless - Escape Version Champion Tier (Free) - Death House - Light / Dark - Grid / Gridless - Escape Version Champion Tier (Free) - Death House - Light / Dark - Grid / Gridless - Escape Version Champion Tier (Free) - Death House - Light / Dark - Grid / Gridless - Escape Version Champion Tier (Free) - Death House - Light / Dark - Grid / Gridless - Escape Version Champion Tier (Free) - Death House - Light / Dark - Grid / Gridless - Escape Version

Comments

Hey there! I’m currently in the process of re-doing my older maps and this will be one of them. I plan to make a singular stacked version with the different floors and a roof with more room in the surrounding yard. This way it’ll look much better from the outside when your players approach and it’ll be easier to cut out the segments to use for modules in Foundry like Levels

Andy D'Amato

Would you be able to add a roof layer? I'd like to make this a 3D map in Foundry.

Bay Conner

Happy to help! I added both the jpg and webp in the 8k .zip file attached to this post. Let me know if I can help with anything else.

Andy D'Amato

Hey Andy, would you be able to create 8k versions of the escape and restored versions of the map to?

Sherwin Rahbar

Thank you so much and I'm really happy to hear you had a great one shot adventure! So for map sizing, when I do the export out of my map making program, it gives me very little control over the pixel size of the export (other than setting it to 2k, 4k, and 8k respectively). Additionally it only allows me to export jpgs. For example, the Death House map is exported at 2730 x 4096 pixels for a 4k map. This, as you know, does not play well with Foundry in determining the pixels per square. However, what I've done is created webp files for each of my maps and used a tool to resize them to a pixel count that is better used with Foundry. (As I understand it Webp files are recommended over jpgs as well). For this map, the house is 2000w x3000h and the basement is 2200w x 4200h. With that said, I'm happy to do 8k files as a webp as well for a greater resolution of the map and upload them if you need them. Going forward I'm making it a point to include 8k webp files for all my maps so you can get the best out of what I make. Sorry for the info dump there but I hope it helps! I'm more than happy to adjust the pixels size or create 8k webp files for any maps that I have not done yet, just let me know :)

Andy D'Amato

Hey I just wanted to say thank you for putting this map pack out! The 'Escape' and 'Restored' versions made it really easy for me to run the adventure as a halloween one-shot exactly the way I wanted. Just a couple of questions regarding the Hi-Res Gridless JPG versions of the maps. They seem to be on a 136.5 pixel grid instead of 140, Is that intentional? I had to spend some time resizing and re-optimising the files for VTT use. Also the dungeon level is only a 97.5 pixel grid, so I could bump it up to 100, but I prefer to use 140+ if I can get it. You can zoom in a fair bit in Foundry! The quality of the maps is really good, and it's fantastic that you take the time to implement feedback like the 'Restored' version!

bergysb

Fantastic! Let me know how the printing goes and if there is anything I can do make it more print friendly.

Andy D'Amato

Great maps, will attempt to print them out and run it for a group next week.

Aleksander

That's a really good idea! I will absolutely add this to my "to do" list. Thank you for your suggestion!

Andy D'Amato

I didn't think I would prefer someone else's map over Schley, but here we are! Have you considered doing a restored upstairs (levels 3 and 4)? In my game, the haunting of Death House is removed, and the players use it as a base in Barovia village.

Benjamin Mowbray


Related Creators